Session 11; everyone hates gritty
General Summary
To do;
11th day of summer
Weather; light clouds, moderate temperature (20 celsius), moderate wind force (12mph), 50% chance of extinguishing unprotected flames
1. 1-1 yllaxina vs hag, sanguine rose map (pdf),
Yllaxina short rest, long rest is interrupted when she hears them lock the door
if she's discovered escaping, hag will attempt to use control spells, bandits will attempt to knock out, friendly spy will help hide her
if she gets knocked out, burnham will have to play a new character (very short deadline before the green hag gives ylaxxina to the night hag)
if she escape easily or kills everything, have the night hag appear as well (unlikely)
2. rebalance planned encounters, add more "attack dog" style enemies, add more control spells (avoid dex saves), add stealth enemies,
2b. improve vampire den map
3. think of urban traps/hazards/interactables and put on battlemaps
4. think of swamp traps/hazards and put on battlemaps + populate swamp map, 1 encounter / island
/deep water, quicksand, pocket gases (explosive, poisonous), tracks/paths
5. dragon lair, personality and story + other dragons
6. worldbuilding; swamp, mountains, faction's characters,
Quests
Captain Ussot's Great Axe
Lavoi's Nightmares (give the night hag a nightmare mount?)
Pustness Vampire House
Pusty Swamp
Milath's Offer
Rewards Granted
xp;
social; dwarf guard interrogation, 1400xp
water elementals, 3600xp
lizardfolk, 10125xp
crocodiles (3 on boat for loot), 1600xp
Missions/Quests Completed
Hired ferry
Character(s) interacted with
Pustness;
2 guards
Captain Ussot
Holme
3 ferrymen
Created Content
Many encounter maps
Notes
Tension's a little high
Make the Vulture Blade the BAD GUY to unite the party
Make the Vulture Blade the BAD GUY to unite the party
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