Pustness
Name and profession requested by outpost guards upon entry to the city, will tell visitors to stay inside at night
Proof of noble heritage/land ownership (can be purchased for 1000gp, includes a small estate nearby, which costs 10gp/day to run) required to enter inner circle
Lavoi's explicit invitation to enter keep
No homeless
Proof of noble heritage/land ownership (can be purchased for 1000gp, includes a small estate nearby, which costs 10gp/day to run) required to enter inner circle
Lavoi's explicit invitation to enter keep
No homeless
Demographics
Ruling class; humans
Travellers & merchants; wood-elves, dragonborn, gnomes, tieflings
Servants; halflings, half-orcs
Scouts, military and surveyors; dwarfs
The races are in harmony. Commoners are fisherman, pea farmers or foragers.
Travellers & merchants; wood-elves, dragonborn, gnomes, tieflings
Servants; halflings, half-orcs
Scouts, military and surveyors; dwarfs
The races are in harmony. Commoners are fisherman, pea farmers or foragers.
Government
Lavoi Senna is the vassal of the town. He is a feared tyrant.
Defences
The town has a stone keep with inner stone walls. A wooden wall defends the noble houses and establishments. The commoners live outside the walls. The 3 entrances are guarded by wooden watchtowers.
The town is guarded by House Senna's dwarven military (350)
The town is guarded by House Senna's dwarven military (350)
Industry & Trade
A few iron blacksmiths
Gambling
Import stone from Galim
Export peat (fuel source), potions and iron ingots (rare)
Gambling
Import stone from Galim
Export peat (fuel source), potions and iron ingots (rare)
Infrastructure
The town itself is built on dried land and rock, with further stability from the rocks in the foundations of the buildings. Most buildings are one-storey tall but there are still magnificent temples to Inuus, a human god of fertility.
Assets
The town is well stocked from Galim.
Pea and lentil farms
Pea and lentil farms
Guilds and Factions
A representative of each major guild.
History
Built on the ruins of an ancient lizard-folk settlement
Tourism
Gambling
Investigating lizardfolk archaeology, particularly their use of magic
Investigating lizardfolk archaeology, particularly their use of magic
Architecture
The roofs is built from slate from the Pust Mountains or clay from the Pusty River swamps. The clay gives off an awful smell.
The walls and foundations are mostly dark granite stone, although the slums are constructed from ebony wood or even mud.
The walls and foundations are mostly dark granite stone, although the slums are constructed from ebony wood or even mud.
Geography
The town is just south of the River Murrock, on the west side of Lake Pusty. The foothills of the Pust Mountains are to the south. To the north and west are wetlands.
Natural Resources
Peat, biodiversity, water
Wetland
Medicine ingredients; twilight wormwood (basic poison), blue herb (potions of healing), ucre bramble (potions of radiant resistance), frenn moss (essence of ether), ecire laurel (potions of poison resistance), spineflower berries (potions of superior healing)
Iron (rare)
Wetland
Medicine ingredients; twilight wormwood (basic poison), blue herb (potions of healing), ucre bramble (potions of radiant resistance), frenn moss (essence of ether), ecire laurel (potions of poison resistance), spineflower berries (potions of superior healing)
Iron (rare)
Founding Date
600BAM
Alternative Name(s)
Arashk
Type
Large town
Population
3500
Inhabitant Demonym
Pusties
Location under
Owner/Ruler
Ruling/Owning Rank
Owning Organization
Characters in Location
Related Reports (Primary)
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