The demon is immense, its glistening bulk heaving monstrously into the air as a writhing storm of hook-suckered tentacles unfolds from its shapeless lower body. Its two longest tentacles terminate in immense five-fingered talons. Its head is that of a deep-sea fish, twisted with cruelty and leering with a primordial intelligence, its stiletto like teeth immense and translucent. Its body is not quite sea serpent, not quite mollusc, and not quite shark, but somehow, horribly, a combination of all three.
Dagon Lore
Characters with ranks in religion or arcana can learn more about Dagon. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
DC |
Result |
15 |
Dagon is an ancient demon whose worship extends beyond recorded history. His cultists range from backwater fishermen to the deep dwelling monsters of the ocean. |
20 |
Merely observing the Prince of the Darkened Depths can cause madness of a specific sort—an irrational fear of the sea and those that dwell within. |
25 |
Dagon can lure unsuspecting victims to him with a hypnotic song. |
30 |
Dagon can constrict and swallow his enemies whole, but cannot himself be grappled or held against his will. Only lawful-aligned weapons made of cold iron or magical items of any alignment deal him full harm. |
Strategy
All those who would assault Dagon must first withstand his horrific visage. Dagon’s true seeing ability allows him to observe which of his enemies possess the most magical auras, and it is these enemies he targets with quickened greater dispel magic during the early rounds of combat. Dagon generally eschews his spell-like abilities in combat, saving them for ranged attacks. He splits his attacks among as many targets as possible, focusing his attacks only against those foes that seem able to hurt him consistently. If brought below 50 hit points, Dagon teleports away to plot revenge at a later date, possibly using long distance spells on his enemies for many weeks or even years to come.
Servants, Enemies, And Goals
Today, Dagon is held as an oracle and seer among the tanar’ri. They come to this ancient demon with offerings of weapons and sacrifices in return for ancient knowledge of the Abyss and its holdings that predate the rise of the tanar’ri. Dagon has built a mighty empire in his realm on these offerings and today is one of the mightiest demon lords in the Abyss.
Dagon is served by all manner of aquatic demons and monsters in his realm, which is known as Shadowsea (layer 89). Despite his obyrith nature, myrmyxicus demons often pay him tribute if only to keep him appeased. His favoured minions are the wastriliths—once obyrith themselves, these demons retain loyalty to Dagon despite the fact that they have evolved beyond their ancient roots into their own beings.
Dagon’s presence is felt on the Material Plane as well. He is sought by powerful and insane spellcasters for the ancient secrets he guards, and has been known to grant these secrets through spells such as contact other plane. Treat Dagon as a demi-deity on all topics except for the ancient history of the Abyss, on which topic he is treated as a greater deity who always knows an answer (treat results of “don’t know” as “true answer” results). Contact with Dagon is particularly dangerous, though, and Intelligence checks made to avoid a decrease in Intelligence and Charisma take a –2 penalty.
Dagon is also venerated as a god by certain aquatic races. Kraken are known to worship him, as do some Chuul, sea hags, and water nagas. The most fanatic of Dagon’s Material Plane worshipers are certain ancient tribes of kuo-toa that dwell in the depths of the open sea and have never heard of Blibdoolpoolp. These kuo-toa hold that their race has existed for eons before the advent of the gods and that, in these ancient times, they were the chosen minions of Dagon. Today, their numbers are small and dwindling— they have been hunted nearly to extinction by intolerant sahuagin who view Dagon as a threat to Sekolah’s power. Isolated pockets of these ancient kuo-toas have relocated to shallower homes off the coast of isolated stretches of land. In many cases, these kuo-toas have come in contact with coastal communities of surface dwellers. These unsuspecting coastal villages are quickly converted to Dagon’s worship by force or trickery—in so doing, these kuo-toas hope to rebuild their numbers and strength so as to some day reclaim rulership of the depths.
Demon Lord Relationships
Dagon’s realm lies directly below Demogorgon’s, and the two have entered a strange sort of alliance. Dagon is survived the rise of the tanar’ri in large part due to his isolationist nature. When the Queen of Chaos called upon the obyrith lords to aid her in her battle against the Wind Dukes of Aaqa, Dagon refused her call. Other obyrith did so as well, and the Queen destroyed them for their trouble. Dagon was powerful enough that the Queen dared not raise her tentacles against him. When the obyrith were defeated, Dagon knew his choice had been the right one. Clerics of Dagon have access to the domains of Arcana, Death, Knowledge, and Tempest. His symbol is a set of six spiraling tentacles arrayed around a fanged mouth.
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