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Fraz-Urb'luu

This hulking menace stands just over 21 feet tall, despite his hunched posture. His muscular body is covered with short, coarse pale-blue fur. Two black, leathery wings protrude from his back, and his coiling tail ends in a cruel razor-sharp point. His face is framed by large, ragged ears, and while his eyes are relatively small, his mouth is overly large and filled with fangs.
 

Fraz-Urb'luu Lore

 
DC Result
15 Fraz-Urb’luu is the patron of illusionists and tricksters. His cultists specialize in deceiving others into worshiping the demon lord and (ultimately) into sacrificing themselves to him.
20 Fraz-Urb’luu was, until recently, imprisoned on the Material Plane, and is in the process of reclaiming his Abyssal realm and searching for his potent magic staff.
25 Fraz-Urb’luu is a master of summoning, and the creatures he conjures are more powerful than normal.
30 Fraz-Urb’luu’s most potent ability is to deceive other demon lords into believing they have been summoned. Fraz-Urb’luu uses this ability to cover his escape or to trick other powerful demons into fighting his fights
 

Strategy

    Fraz-Urb’luu is never encountered without a spell in effect on all of his natural weapons. He opens combat by first summoning monsters and demons, sending these minions to engage the enemy while he hangs back and uses telekinesis and enervation to support them. 
  Fraz-Urb’luu’s hatred of humanity tends to trump these tactics, though. Against humans, he prefers to close to melee immediately, focusing his physical attacks on such enemies until they are slain. Whenever Fraz-Urb’luu is brought below 100 hit points, he immediately uses his deception power to try to summon another demon lord, teleporting away the instant before the other demon appears. 
     

Servants, Enemies, And Goals

  The most significant event in Fraz-Urb’luu’s recent past was his imprisonment on the Material Plane below Castle Greyhawk by the mad archmage Kormi Nasatin. Fraz-Urb’luu remained imprisoned in those infamous dungeons, trapped in a bas-relief carving on a wall, for over two hundred years before he was accidentally released by a pair of adventurers whom Fraz-Urb’luu promptly repaid by destroying their gear and stranding them in his Abyssal realm. Since his escape, Fraz-Urb’luu has spent the past 25 years rebuilding his Abyssal realm of Hollow’s Heart and searching for his staff, a potent artefact that was stolen at the time of his imprisonment. Fuelling these goals is rage—rage focused primarily on all of humanity. Fraz-Urb’luu hopes that when he has fully re-established his power over Hollow’s Heart and has reclaimed his staff, he’ll be able to bring this rage to bear on his enemies. 
  Fraz-Urb’luu prefers minions that play to his strengths of deception, seduction, and treachery. Succubi are one of his favourite tools, as are the sinister lilitu. He also commands a large number of chaotic evil rakshasas known as the Hollow Rajahs. Fraz-Urb’luu’s cults are known as the Cults of Deception. A typical cult consists of a dozen of so members, most of which have at least a few levels of cleric. Posing as benign sects of obscure deities, these cultists seduce and trick people into joining their ranks and offering their unknown worship to Fraz-Urb’luu. These poor folk are doomed the moment they join a cult, for eventually they are sacrificed or goaded into sacrificing themselves. These poor deluded souls inevitably find themselves the eternal prisoners of Fraz-Urb’luu in his mighty city of Zoragmelok on Hollow’s Heart.
 

Demon Lord Relationships

  Fraz-Urb’luu counts no other demon lord as an ally, because his ability to deceive them and trick them makes him a particularly hated demon lord. Rumours hold that this hatred might have encouraged some of the other demon princes to aid in Fraz-Urb’luu’s imprisonment. For now, his enemies keep a watchful eye on Hollow’s Heart but dare not move against him. He might be alone, but Fraz-Urb’luu remains one of the more powerful of the Abyssal lords nevertheless. 
    Clerics of Fraz-Urb’luu have access to the domains of Death, Knowledge, and Trickery. His symbol is his staff—a jewelled sceptre of adamantine cast at the end to resemble five bestial arms that splay outward to grip a horned and fanged humanoid skull. 

Relationships

Fraz-Urb'luu

Manipulator

Towards The Demogorgon

-5
0

The Demogorgon

Sworn Enemy

Towards Fraz-Urb'luu

-5
0

Fraz-Urb'luu

Temporary Ally

Towards Baphomet

0
0

Baphomet

Temporary Ally

Towards Fraz-Urb'luu

-2
0

Spouses
Siblings
Children

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