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Crimson Syndicate

The Crimson Syndicate is a mercenary company and greater mercantile organization present throughout Aecenys. Initially founded as a small trading company, they eventually warranted a need to establish a mercenary organization in order to protect their trade caravans. Originally only present in the region of Dorwine, they soon expanded all over the continent. Because of their success in offering the best guards and mercenaries to numerous factions, the syndicate grew in influence and wealth. Publicly they are regarded as a diligent and fair merchant guild, although many still associate them with their ruthless mercenary arm, the Crimson Spears.

Structure

As a continent wide organization, the Crimson Syndicate has an extensive structure in order to maintain cohesion. The leaders of the syndicate are known as the Council of Blood, an archaic title hearkening from their time leading military ventures. The council oversees three distinct branches of operation within the syndicate: mercantile, mercenary, and intrigue.  
  • Mercantile - The best known branch of operation within the syndicate is via their mercantile expertise. They have created a network of contacts that allow them to move products throughout Aecenys effortlessly. The syndicate often deals in illicit goods and contraband to warrant the highest prices. Leading their operation is the Merchant Sergeant.
  • Mercenary - The military arm of the Crimson Syndicate, known as the Crimson Spears, is represented through their extensive use of mercenaries. Not all mercenaries are immediately welcomed into the syndicate, but do serve under their banner. Typical operations of the mercenary branch include protection of trade routes as well as serving contracts for other factions. Leading the Crimson Spears is the Bloodbound.
  • Intrigue - Collectively, the syndicate seeks to dominate all aspects of society, either by manipulation, outright control, or even extinction. Operating as the Crimson Shadow, this illicit brotherhood has welcomed a cadre of thieves, spies, assassins, and malevolent wizards into their ranks. Intel gathered about rival mercantile guilds is critical to their ascension in power. Intrigue operations are typically performed under leadership of the Inquisitor.
Founding Date
679 AR
Type
Guild, Merchant
Subsidiary Organizations
Related Ranks & Titles

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