Human
As the first outside species to arrive through the portal in Valderin's Gate in the world of Aerion after the Tear. Humans have been around for nearly 700 years, settling in the newly claimed lands of Ederaa and Rhondam.
Human Ancestral Traits
Regardless of your upbringing, human share some common traits. Ability Score Modifier. You can divide 3 points as you may between your body and mind scores. Age. Humans reach adulthood around the age of 16 in Rhondam and 18 in Ederaa and live shorter than a century. Height. The average human is between barely 5 feet to well over 6 feet tall. Your size is medium. Speed. Your base walking speed is 30 feet. Languages. You can read and speak Common.Ederaan Cultural Traits
Growing up in a society with a high value in knowledge and etiquette, Ederaans often share the following traits. Raised in Society. 1/day you can reroll a failed social skill check with advantage. Strategist. You have a knack for good planning. While rolling for initiative you can give yourself or one of your party member advantage for the roll. Hunger for Knowledge. Your thirst for knowledge was either unquenched, or your parents were just really strict teachers. You start with 5 skill points in two Knowledge skills of your choice.Rhon Cultural Traits
Being the member of a clan since your birth, you have learnt a variety of different traits depending on your upbringing.Boar Clan
The clan of boar tamers and gatherers. Boar Buddy. You grew up and inseparable with a tamed boar, which you can use as mount or as additional weight carrier,...or just to keep you a little warmer at night. Thick Hide. As a reaction you can shrug off some pain. The last attack against you counts as if you had resistance against the inflicting damage type. You can use this ability up to your proficiency modifier times per day. Herbology Apprentice. You start with 5 skill points in the Craft: Herbology skill.Fox Clan
The clan of merchants. Something's up. You have advantage on rolls to detect hidden and secret doors, traps and treasures. Eye For Details. You can give yourself advantage on attack of opportunity rolls for an amount equal to your proficiency modifier times per day. Trading Apprentice. You start with 5 points in Craft: Trading, which helps you to barter, haggle and appraise wares.Hawk Clan
Clan of scouts and archers. Hawk Eye. 1/day you can call upon the hawks spirit to scout for you for up to one minute. Every five levels the sight of this ability is increasing from normal sight, dark vision, see invisible to true sight. Skilled Aim. Your range with ranged attacks increases by an amount equal to your proficiency modifier times 5. Traps and Locks Apprentice. You know your way around danger... and into new danger. You start with 5 points in Craft: Traps and Locks.Lamb Clan
Clan of the helpers in dire need. Save Haven. 1/short rest you can cast the spell Sanctuary for free. Godly Bond. You can cast one Tier 1 divine path ability once without spending pool points. Life Saviour. You gain 5 points in Knowledge: Medicine. You also automatically succeed on checks to stabilize and cure minor bleed effects.Serpent Clan
Clan of fishermen and seafarers. Calm Weather. 1/day you can cast Manipulate Weather to calm the weather around you. Slick as a Serpent. You gain a bonus of an amount equal to your proficiency modifier to reflex saves to avoid combat maneuvers targeting you. Calling of the Sea. You know how to steer a ship and navigate the sea. You can hold your breath up to two times your constitution modifier. You also gain advantage on all swim related athletic checks.Wolf Clan
Clan of the current leader of Rhondam and hunters. Wolf Senses. 1/day you can summon your totem animal to help you track. The wolf rolls its survival check with advantage + your proficiency modifier. Pact Tactics. When you flank an enemy you gain an additional point bonus to your attack rolls. Huntsman Apprentice. You start with 5 points in the skill Craft: Huntsman, which is used to craft bows, skin animals etc.Wyvern Clan
Secretive clan of Wyvern handlers. Totemic Wings. 1/day you totem lets you sprout wings and gain fly 40ft. for 1 round. Afterwards you gain the effect of the spell Feather fall for 1 minute. Windwall. You can shield yourself against incoming projectile attacks for proficiency modifier rounds per day. Beat of Wings. You can add your proficiency bonus to rolls to shove creatures. Leather-work Apprentice. You start with 5 points in the skill Craft: Leather-working.
Genetic Descendants
Lifespan
80-90 years
Average Height
5ft. to 6ft. 7in.
Skin
Mostly pale or very light tan Hair
Light to medium blonde and browns, sometimes near white Eyes
Mostly green, blue and brown in light tones, rarely dark blues and greens Rhon:
Skin
Light to strong tan Hair
Browns and black are the most common Eyes
Brown or black, rarely medium to dark blues or greens
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