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Palladia

The Kingdom of Palladia is the youngest of the three major nations, but that has not prevented it from being the most affluent and most influential player in the region. Due to the fact that the founder of the nation, Pellar, never had an heir, the king of Palladia is not given the title by birth, rather by trial. Each king serves for the duration of their life, and when the king dies, each of the governors of the three cities competes in trial by combat to assume the role of king.   Cities  
  • Pellar's Peak (capital) | Population 50,000
  • Gorin | Population 17,000
  • Aernir | Population 33,000
  • Marestead | Population 10,000
  •   Military  
  • First Legion
  • Second Legion
  • Fourth Legion
  • Fifth Legion
  • Capital Guard
  • Governor's Guard, Regiment Alpha
  • Governor's Guard, Regiment Beta
  • Governor's Guard, Regiment Gamma
  • Culture

    The culture of Palladia is that of a war-minded, capitalistic society. Born in the crucible of war, Palladians have never known a time without conflict. Upward mobility is uncommon, but those who achieve it attain near cult-like status.

    Public Agenda

    Palladia desires, above most anything else, to be the pre-eminent power of the continent, whether by obliteration of their neighbors or by assimilation of them.

    Assets

    Palladia's primary assets are as follows:
    • Control of a prominent shipping lane
    • Military prowess
    • Natural resource production
    Type
    Geopolitical, Country
    Controlled Territories

    Ally

    The Order maintains their headquarters in Palladia, though they have secondary headquarters in the other two nations as well. The Order is fond of Palladia, as their government is tolerant of their expansionist agenda, as long as it's either an amicable expansion or if it's at the expense of the other nations.

    Articles under Palladia


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