Palladia
The Kingdom of Palladia is the youngest of the three major nations, but that has not prevented it from being the most affluent and most influential player in the region. Due to the fact that the founder of the nation, Pellar, never had an heir, the king of Palladia is not given the title by birth, rather by trial. Each king serves for the duration of their life, and when the king dies, each of the governors of the three cities competes in trial by combat to assume the role of king.
Cities
Pellar's Peak (capital) | Population 50,000
Gorin | Population 17,000
Aernir | Population 33,000
Marestead | Population 10,000
Military
First Legion
Second Legion
Fourth Legion
Fifth Legion
Capital Guard
Governor's Guard, Regiment Alpha
Governor's Guard, Regiment Beta
Governor's Guard, Regiment Gamma
Culture
The culture of Palladia is that of a war-minded, capitalistic society. Born in the crucible of war, Palladians have never known a time without conflict. Upward mobility is uncommon, but those who achieve it attain near cult-like status.
Public Agenda
Palladia desires, above most anything else, to be the pre-eminent power of the continent, whether by obliteration of their neighbors or by assimilation of them.
Assets
Palladia's primary assets are as follows:
- Control of a prominent shipping lane
- Military prowess
- Natural resource production
Type
Geopolitical, Country
Controlled Territories
Ally
The Order maintains their headquarters in Palladia, though they have secondary headquarters in the other two nations as well. The Order is fond of Palladia, as their government is tolerant of their expansionist agenda, as long as it's either an amicable expansion or if it's at the expense of the other nations.
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