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Lute of Torunn

An ancient stone crafted lute belonging to the great Dwarven Skald Torunn Ironfist. The Lute of Torunn can produce a powerful magical effect each day so long as its wielder appeals to the ghost of Torunn whose spirit remains connected to the item.   You must be attuned to the item before using it or survive a DC15 Wisdom throw taking 2d4 Psychic Damage on failure.

Mechanics & Inner Workings

Use an action to play the instrument and cast one of the following effects each of which last 10 minutes, can only effect friendly creatures, unless otherwise stated have a 20ft radius and require concentration:
  • Grundril’s Lead: All party gain a Bardic Inspiration die on the next roll they make
  • Endrin’s Pride: All creatures are made immune to being frightened
  • Arven’s Challenge: All hostile creatures must succeed a Wisdom Savings Throw or be compelled to fight to the death attempting to move more than 20ft away from the party requires a new saving throw with disadvantage or they must use all remaining movement to approach the party
  • The Baraduk’s Final Stand: Up to 4 creatures are raised from 0HP to 1HP

History

Torunn was a Dwarven Skald of the Taramot Mountains who helped scribe the grand tale of the Kingdoms foundation and its many victories over foes within the mountains walls. When the mountain kingdom fell however so too did his works leaving no trace of the once great man but distant memories in the survivors. His legacy remains however with the great tales surviving carved into the walls of his tomb, a tomb many Dwarven champions were buried in to protect.   With his Lute carved from the stones of the mountain with string carved from Arcanum to masterfully play a mighty Bard can one day regain his power. Of course such a master skald leaves more than a mere legacy in his work and so it is that a memory of his spirit, of his person lives on in the Lute waiting to guide whoever proves themselves worthy as his successor.
Item type
Musical Instrument

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