Cyberware
Cyberware Stunts
Cyberware Extras
Cybernetic Limb Replacements
Extra: Cybernetic Arm
Permission: Install a new limb through surgery.
Cost: Write a cybernetic aspect referring the mechanical arm and have the Physique skill +1 or more
The character might not have lost the arm itself, since usually hospitals and legal clinics don’t remove a fully functioning limb or organ (but clandestine clinics may do it). In such cases, the arm will be fortified by making the bones stronger, muscle fibers from nanotechnology, joints lined with liquid metal, iron plates that hide microchip devices which encourage the muscles to work harder, and so on. Once per scene, or at the cost of a fate point, you gain a +2 bonus to overcome a situation aspect using Physique, or gain a +1 attack bonus from Fight and cause +1 physical stress.
Extra: Cybernetic Leg
Permission: Install a new limb through surgery.
Cost: Write a cybernetic aspect referring the mechanical leg and have the Physique skill +1 or more
The character might not have lost the leg itself, since usually hospitals and legal clinics don’t remove a fully functioning limb or organ (but clandestine clinics may do it). In such cases, the leg will be fortified by making the bones stronger, muscle fibers from nanotechnology, joints lined with liquid metal, iron plates that hide microchip devices which encourage the muscles to work harder, and so on. Once per scene, or at the cost of a fate point, you gain a +2 bonus to overcome a situation aspect using Athletics, or gain a +1 attack bonus from Fight and cause +1 physical stress.
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