Redemption

Adapted from SerNurp
There are many who have done much that they regret in life, and many a vagabond street criminal has found themselves at the end of their luck. While not all are so fortunate, a few may see a new way, or are noticed by a power far greater than themselves. Those few are set upon the path to become something much more. Whether there is a great threat to be combatted, or a great sorrow to be healed, the redeemed are those who find unity between their beginnings and their ends, to the benefit of all.

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Deities

Gallin, Morristia, Polaris  

Domain Spells

You gain domain spells at the appropriate Cleric levels listed below. See the Divine Domain class feature for how domain spells work.

1st - Healing Word, Heroism
3rd - Rescue, Lesser Restoration
5th - Elemental Weapon, Life Transference
7th - Banishment, Greater Invisibility
9th - Circle of Power, Wall of Force  
 

Well of Giving

1st-level Redemption Domain feautre   You have an additional amount of Hit Points equal to your Cleric level (+1 now, and +1 for every subsequent level).  

Martyr

1st-level Redemption Domain feature   You have a pool of healing power equal to your Cleric level x 5. As an Action, you can touch a creature and draw power from the pool to restore a number of Hit Points to that creature, up to the maximum amount remaining in your pool. For every 2 points that you spend from the pool, your Hit Point Maximum is reduced by 1. Your pool replenishes along with your Hit Point Maximum when you finish a Short or Long Rest.  
 

Channel Divinity: Soul Flagellation

2nd-level Redemption Domain feature   You can use your Channel Divinity to use the power of your sins to increase your damage. As a Bonus Action, you present your holy symbol which turns into a spectral whip, and you lash it across your back. You take True Damage equal to 1d8 + your Proficiency Bonus, and the next attack you make that hits a creature within 1 minute is automatically a Critical Hit; if you rolled a Critical Hit for the attack, you roll an additional die for the Damage Roll.  
 

Channel Divinity: Spirit Offering

6th-level Redemption Domain feature   You can use your Channel Divinity to make yourself more vulnerable to increase your damage output. As an Action, you present your holy symbol and make an offering to your god in return for power. For 1 minute, your AC is reduced by an amount equal to your Wisdom modifier, and you can add your Wisdom modifier to weapon Attack and Damage Rolls.  
 

Potent Spellcasting

8th-level Redemption Domain feature   You add your Wisdom modifier to the damage you deal with any Cleric cantrip.  
 

Beacon of Redemption

17th-level Redemption Domain feature   You are Immune to the Charmed and Frightened conditions, and you have Resistance to Psychic damage. Additionally, if you are conscious at the beginning of your turn, you regain a number of Hit Points equal to your Wisdom modifier.