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Elene Rose-Born

Elene Roisin

Half-Elf (dark elf flavor) Race
Origin
Ranger (Fey Wanderer)/ Sorcerer (Clockwork Soul) 5/3 Class & Level
Neutral Good Alignment
Deity
Faction
Rank/Position
Loyalty
Company

Strength 10
+0
Dexterity 14
+2
constitution 16
+3
intelligence 11
+0
wisdom 22
+6
charisma 12
+1
Total Hit Dice 5,2
Hit Die
1d10,6+3
+3 proficiency bonus
+3 Strength
+5 Dexterity
+3 Constitution
+0 Intelligence
+9 Wisdom
+2 Charisma
saving throws
+5 Acrobatics
+6 Animal Handling
+0 Arcana
+0 Athletics
+7 Deception
+0 History
+6 Insight
+7 Intimidation
+0 Investigation
+6 Martial
+6 Medicine
+12 Nature
+9 Perception
+10 Performance
+7 Persuasion
+0 Religion
+2 Sleight of Hands
+5 Stealth
+9 Survival
skills

 

MV

Prestige
4
Attunement Slots
17
Armor Class
63
Hit Points
+2
Initiative
30
Speed
Attacks
Skills
Acrobatics (Half-Elf)
Nature (Half-Elf) Expertise (Feat)
Perception (Ranger)
Performance (Fey Wanderer)
Stealth (Ranger)
Survival (Ranger)

Saving Throws
Strength
Dexterity
Wisdom

Tools
Herbalism Kit (background)

Armors
Light
Medium
Shield

Weapons
Simple
Martial

Languages
Common
Elven
Sylvan
Undercommon
Orcish

Proficiences
Ranger Spell attack modifier: +9
Ranger Spell Save DC: 17
Sorcerer Spell attack modifier: +4
Sorcerer Spell Save DC: 12
Spell Slots: 5/2 Ranger +3 Sorcerer = Level 3 Multiclass Caster = 4 1st Level Spell Slots, 3 2nd Level Spell Slots, 2 3rd Level Spell Slots
Metamagic
Sorcerer Points: 3
Quickened Spell
Twinned Spell

Cantrips
Blade Ward (Sorcerer)
Booming Blade (Sorcerer)
Mending (Sorcerer)
Message (Sorcerer)
Shillelagh (Druidic Warrior)
Thorn Whip (Druidic Warrior)

First Level Spells
Charm Person (Fey Wanderer)
Absorb Elements (Clockwork Magic)
Protection from Evil and Good (Clockwork Magic)
Color Spray (Sorcerer)
Cure Wounds (Ranger)
Entangle (Ranger)
Hunters Mark (Ranger)
Shield (Sorcerer)

Second Level Spells
Healing Spirit (Ranger)
Misty Step (Fey Wanderer)
Aid (Clockwork Magic)
Lesser Restoration (Clockwork Magic)
Mirror Image (Sorcerer)

Spellcasting
Money
239 Platinum
0 Gold
0 Silver
0 Copper

Combat Gear
Longbow (20 arrows)
2x Quarterstaff
Hydra Armor (Half-Plate)

Backpack
bedroll
mess kit
tinderbox
10x torches
10x rations
waterskin
50ft hempen rope
herbalism kit
component pouch
Component for Summon Beast
2x Potion of Healing
Block and Tackle
The Artifact(tm)
2x Greater Healing Potion
1x Bundle of hydra hide/scales
1x Bundle of hydra claws/teeth
1x Potion of Cold Resistance

The Hunter's Staff (old)
Quarterstaff - Minor Rare (Attunement)
A mysterious staff found in the travels of Eltroton, that seems at home in Elena's hands. When held up to your ear, you hear a slight ticing.

Mutable form. Even though this weapon is made of metal, and has the constant effect of Shillelagh on it . As a bonus action, you can transform the shape of this weapon with a twist of the staff. The staff elongates, and hidden blades pop out as it becomes more whip like. The range of this weapon increases to 10 ft. Everytime you strike an enemy with this weapon, you gain a stack of Anticipation. When you transform the weapon, your next attack will do extra damage equal to the amount of Anticipation you have, and lose all stacks of Anticipation. Anticipation lasts until the end of true combat.

Hunter's Discipline. You may apply your favored enemy bonus against any enemy. If you are fighting your favored enemy, triple the bonus. You may do this twice, regaining both uses when you take a long rest.

Champions Item. This item can be upgraded throughout the campaign by its wielder

Bracelet of the Watcher
Wondrous(Bracelet) - Major Uncommon (Attunement)
This bracelet was left behind by the Watcher of Wisdom, an elven cleric, and you can, at times, hear a slight sighing coming from it.
Balm of Spirits - As a bonus action, you can unleash some of the healing power of the Watcher. You restore hit points to yourself equal to 1d4+1. You can do this twice, regaining all uses after a long rest

Common Beast Call
Wondrous (Horn, whistle, call) - Common (Attunement)
Given to each of the new hunters. Even the most novice of Hunters learns on a common call. Attracting prey being just as valuable and intricate a skill as actually securing a kill.
Call of the Wild - You make animal handling checks that involve befriending or attracting any animal or beast at advantage.

Hydra Armor
Half Plate - Minor Rare (Attunement)

A set of Plate armor that uses scales from a hydra that the commissioner defeated

Frost Fortitude. You reduce cold damage done to you by 2

Frost Protection. As a bonus action, you may give yourself 5 temporary hit points. You may do this three times, regaining all uses on a short rest.

The Hunters Gift
Wondurous (Arm) - MInor Very Rare (Attunement)

Once a staff, the spirit withing gave itself up so that the young range may continue on her quest. The staff formed into an arm, which is now fused with Elene's body, the tic syncing up with her heartbeat

Mutable form. There is a blade that can be extended from this weapon, in either a short thrusting dagger, or a long whip. This weapon has the constant effect of Shillelagh on it. As a bonus action, you can transform the shape of this weapon with a twist of the staff. The staff elongates, and hidden blades pop out as it becomes more whip like. The range of this weapon increases to 10 ft. Everytime you strike an enemy with this weapon, you gain a stack of Anticipation. When you transform the weapon, your next attack will do extra damage equal to the amount of Anticipation you have, and lose all stacks of Anticipation. When hit with an attack, you may expend all stacks of Anticipation to form a shield from the weapon as a reaction, granting you AC equal to the amount of Anticipation spent. Anticipation lasts until the end of true combat.

Hunter's Discipline. You may apply your favored enemy bonus against any enemy. If you are fighting your favored enemy, triple the bonus. You may do this twice, regaining both uses when you take a long rest.

Champions Item. This item can be upgraded throughout the campaign by its wielder

Equipment
Mad Man
Stat Array
Racials and background
Half-Elf
+2 Wis, +1 Con, +1 Cha
Fey Ancestry: You have advantage on saving throws against being charmed, and magic can't put you to sleep.
background: +1 Wis
+2 Wis cap

Fey Wanderer Ranger
Ranger Revised
Favored Enemy: Undead
Natural Explorer
Spellcasting
Fighting Style: Druidic Warrior
Primeval Awareness
Dreadful Strikes (1d4)
Fey Wanderer Magic
Otherworldly Glamour
Extra Attack

Clockwork Soul Sorcerer
[url:https://noads.5e.tools/classes.html#sorcerer_phb,state:sub-clockwork-soul-tce=b1
Spellcasting]Clockwork Soul
Clockwork Magic
Restore Balance
Font of Magic

Feats and ASIs
Character level 1: Natural Understanding (+1 wis, Expertise in Nature, Wisdom can be used for Nature checks)
Ranger Level 4: +2 Wisdom
Character Level 5: Resilient (Wisdom)
Character Level 10: none yet

Class/Racial Features & Traits
Children

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