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ABOLETHS

Abberation

Forgotten Realms
Aboleths (pronounced: ÆB-o-leth) were a race of malevolent, eel-like aberrations with potent psionic abilities.   Description: Aboleths were fish-like amphibians of immense size, often reaching 20 feet (6.1 meters) in length and weighing up to 6,500 pounds (2,900 kilograms), though they continued to grow as they aged and some fantastically ancient specimens might reach 40 feet (12 meters) in length. They resembled a bizarre eel, with long, tubular bodies, as well as a tail at one end and two fins near the head and another along the back. Aboleths' mouths were lamprey-like, filled with serrated, jawless teeth. Aboleth underbellies were often orange-pink, while their topsides were typically sea-green. A little bit back from the head were four long tentacles, two sprouting from across each other on the top, and two more of the same on the underbelly. Their heads were roughly triangular-shaped, with a spherical, somewhat beak-like nose. Above the nose were their three eyes, each one set atop the other. Tendrils and a few shorter tentacles dangled from the bottom of the head. Four blue-black slime-secreting orifices lined the bottom of their bodies. Aboleth blood was green and thick, oozing like sap.   Aboleths breathed through a thick gray mucus-like substance, which covered their body and which they exuded from four pulsating organs along their body as they moved. If robbed of the ability to exude this slime, an aboleth would suffocate in water or on land alike. As such, an aboleth had to take care of its mucus. Out of the water, an aboleth's membrane-like skin dried out quickly, but this did not prove fatal in and of itself. Instead, the aboleth would eventually enter a state of suspended animation, called long dreaming, a fate considered far worse than simply dying amongst aboleths. During this process, the so-hampered aboleth formed a tough, waterproof membrane. However, if this membrane was pierced, liquid flooded out and death was usually not far off for the aboleth.   Aboleths did not die of old age and so lived on indefinitely, barring violence or disease.   Abilities: Aboleths had powerful psionic powers and were natural psions like mind flayers and many other denizens of the FAR REALM. However, aboleths had a much more fearsome ability, the capacity to secrete a viscous gray fluid, much like mucus, which brought about a terrible transformation in air-breathing creatures so unfortunate as to be caught in the stuff. The skin of the victim was transformed into a membrane that allowed it to breathe in water, and changed the creature's consciousness to that of a mindless servant. This allowed aboleths to keep slaves, known as aboleth servitors, which they dominated and kept captive through their mind. Only the most powerful aboleths could do this, however, completing the process through a powerful ritual.   Psychology: Aboleths were both extremely cruel and highly intelligent. As a result, they were among the most dangerous foes that existed in the multiverse. Holders of many terrible secrets thanks to their unique genetic memory, aboleths were born fully aware and with all the memories of their ancestors, making even the youngest aboleth a frighteningly deadly predator. They were well aware of their weaknesses, however, and would not attack land-bound foes if they considered it to their disadvantage.   Homelands: Like most aberrant creatures, aboleths were originally from the FAR REALM, though long ago many of them emigrated from the distant plane to the PRIME MATERIAL PLANE, where they settled in the UNDERDARK. There, the vast majority of  aboleths dwelled, though they could be found elsewhere, most commonly haunting ruins, deep lakes, or old temples. In some of these places, the KUO-TOA foolishly served them.

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