Slezech Wetlands
A country only in name, the Slezech Wetlands are dangerous and swamp infested to the west and an unpredictable, jungle ridden land the the east. Not many live here, but the ones that do have mastered living in such a perilous country. They are loosely governed by a council of war chiefs from the lizard folk, orc, ogre and grung races. Despite the lack of actual inhabitants , the volatile nature of the Wetlands, as well as the other deadly monsters that dwell in these lands, have largely driven off Martéan invaders, with the Council being more concerned with the Merfolk and Tritons that war in the seas to the south.
It should be noted that many of the inhabitants are not actually local to the area, coming from the continent of Tusk'anor(article:16b252da-e51c-445e-8d27-3da4d51e7554) instead, travelling north to @[The Continent for reasons unknown. Although it isn't quite known exactly who are native to the country, it is known that the orcs and ogres aren't, as they are also sighted in The Isle of Beasts, due to also travelling from Tusk'anor, but simply doing so in a different direction.
Culture
The people of The Wetlands are known to be tribal, with some going so far as to say that they are a primitive people. Many avoid them, with many travellers caught in their land end up as slaves, working labour until exhaustion eventually takes them. Some races, with the lizard folk being a prime example, simply capture others to be used as food, given their cannibalistic tendencies. Other races, with the orcs being infamous for it, take slaves to quench their thirst for lust, which is where many of the half-orcs that live in Alderhardt come from. In terms of religion, each society worships their own god, with many of them being war like and ask for sacrifices as tribute, leaning even more into their current, tribal culture.
Assets
For most of the tribes in The Wetlands, pretty much any one of them can fight. Very rarely do they grow old, due to the lack of more modern medicines and their warring nature. Many of these races are stronger than average as well, making them quite feared as individual warriors, but their simplistic tactics, lacking technology and overall barbarity make them quite predictable, making them dangerous if they were to raid patrols, but not enough of a true threat if they ever wanted to truly commit to a large campaign or a siege.
History
Despite receiving newer members from other continents as time has gone by, The Wetlands have always existed in some form. The country itself, even to this day, is drawn on maps more so as a warning that this is where the territory of other countries ends, and that only danger awaits those that venture within the domain of The Wetlands. None know when exactly the societies of The Wetlands decided to form a council of war chiefs and band together, officially being more unified than before, but most have determined that it does not really matter, as there is still a great deal of infighting, even within the tribes themselves, as is the case with the tribal, warring peoples that populate this land.
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