The Druids Organization in Alabastria | World Anvil

The Druids

Structure

The Druids tend to follow the advice of the elder/s of their caravan, most of which are often sages or oracles

Public Agenda

The Druids will attempt to keep young people of their caravans from amalgamation into cities or society. They believe that for one to truly harness natures power they must live with it wholey. While this is their way, it is not uncommon for young druids to seek adventure.

Assets

They do not believe in smithing metals or cutting gems, however will make use of naturally formed gems or metals they can easily take from the earth, as well as use wood and cloth for shelter and transport.

History

Originally free walkers of the wilds, druids would spend their entire lives in solitude, only using their connection to the earth to find their mate and conceive a child then leave again.   They became forced together in small groups when they became hunted, their hearts becoming prize processions, believed to be the source of their wild power.   This was the start of druids beginning to adopt a nurture culture with small families wondering through the wilds. Using their powers to protect each other from hunters and the monsters of the wilds. Most mates began producing multiple offspring until they could no longer do so, and sending their daughters off on their own to find a mate of their own. They would accept new females into their ranks as the wilds lead her to them for one of their sons to take as a mate.   As the world continued to evolve they began to use caravans and tents, eventually forming a capital for druids known as "Myrgrid", a tent city that is located in the Fellerishyaan Wilds.
Type
Geopolitical, Nomadic tribe
Demonym
Gypsy
Parent Organization
Subsidiary Organizations
Location
Notable Members

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