Archbishop Ilikan 'Dawncaller' Anakalathai
Archbishop Ilikan 'Dawncaller' Anakalathai CR: 10
STR
20 +5
DEX
14 +2
CON
16 +3
INT
15 +2
WIS
20 +5
CHA
17 +3
Spellcasting. The archbishop is a 12th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks). The archbishop has the following cleric spells prepared:
- Cantrips (at will): guidance, light, sacred flame, thaumaturgy, toll the dead.
- 1st-level (4 slots): command, cure wounds, detect evil and good, detect magic.
- 2nd-level (3 slots): lesser restoration, hold person, spiritual weapon, zone of truth.
- 3rd-level (3 slots): dispel magic, tongues, sending, spirit guardians.
- 4th-level (3 slots): banishment, freedom of movement.
- 5th-level (2 slots): flame strike, greater restoration.
- 6th-level (1 slots): harm.
Special Equipment. Ilikan carries a Sun Blade. Kord's Votary. The archbishop has advantage on saving throws against bring frightened. Kord's Disciple. The archbishop has advantage on initiative rolls. Mountain Born. The archbishop is acclimated to high altitude, including elevations above 20,000 feet. Powerful Build. The archbishop counts as one size larger when determining his carrying capacity and the weight he can push, drag, or lift.
Actions
Sun Blade. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 1D8+7 radiant damage, or 1D10+7 radiant damage if used with two hands, plus 1D8 thunder damage, plus 1D8 radiant damage if the target is an undead creature. Divine Intervention (1/Day). The archbishop calls on his deity to intervene on its behalf. He rolls percentile dice and if he rolls an 11 or lower, his deity intervenes. The DM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate. If its deity intervenes, it can't use this feature again for 7 days. Turn Undead (2/Day). The archbishop presents his holy symbol and speak a prayer censuring the undead. Each undead that can see or hear the archbishop within 30 feet of it must make a DC 17 Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage. A turned creature must spend its turns trying to move as far away from the archbishop as it can, and it can't willingly move to a space within 30 feet of it. The turned creature also can't take reactions. For its action, the turned creature can use only the Dash action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the Dodge action. When an undead of CR 2 or lower fails its saving throw, the creature is instantly destroyed. BONUS ACTIONS Divine Eminence. The archbishop expends a spell slot to cause his melee weapon attacks to magically deal an extra 3D6 radiant damage to a target on a hit. This benefit lasts until the end of the turn. If the archbishop expends a spell slot of 2nd level or higher (up to a maximum of 5th level), the extra damage increases by 1D6 for each level above 1st.
Reactions
Stone's Endurance (4/Day). When the archbishop takes damage, it can use its reaction to roll a D12. Add its Constitution modifier to the number rolled, and reduce the damage by that total.
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