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Blackblade Venom

Mental characteristics

Personal history

Venom originally went by the name Asutali and lived in a yuan-ti community in Wildwood. One day, she met members of The Shadowmaster, who were exploring the forest in search of unique and potent poisons. When the group met each other, a fight broke out in which Venom was only surviving yuan-ti. Impressed with her fighting prowess, she was offered a place within the guild and given the opportunity to start her own cult dedicated to her god, Zehir, in Caer Carden. She agreed and has been a loyal member of The Shadowmasters ever since, running their operations in Caer Carden whilst devleoping her own church to The Cloaked Serpent. An arrangement which suits her perectly.   Vemon is a cold and calculating killer. She is a woman of few words, but her cruel actions do more than enought to compensate. She is a fearsome leader and her acolytes and opertives know to follow her orders without question.  

Shadowmaster Blackblade CR: 5

Small to Medium humanoid, any non-good alignment
Armor Class: 14 (Studded Leather)
Hit Points: 38 (7D8+7)
Speed: 30 ft

STR

11 +0

DEX

14 +2

CON

12 +1

INT

12 +1

WIS

10 +0

CHA

10 +0

Saving Throws: Dexterity +5, Intelligence +4
Skills: Acrobatics +5, Deception +3, Perception +3, Stealth +8
Damage Resistances: Poison
Senses: Passive Perception 13
Languages: Thieves' Cant plus any two languages
Challenge Rating: 5

Spellcasting. The blackblade can cast the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 12):

  • Cantrips (at will): mage hand (the hand is invisible), message, minor illusion
  • 1st-level (2 slots): disguise self, silent image, sleep


Assassinate. During its first turn, the blackblade has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the blackblade scores against a surprised creature is a critical hit.   Sneak Attack (1/Turn). The blackblade deals an extra 2D6 damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the blackblade that isn't incapacitated and the blackblade doesn't have disadvantage on the attack roll.

Actions

Multiattack. The blackblade makes two shortsword attacks.   Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1D6+2 piercing damage, and the target must make a DC 13 Constitution saving throw, taking 5D6 poison damage on a failed save, or half as much damage on a successful one.   Light Crossbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 1D8+2 piercing damage, and the target must make a DC 13 Constitution saving throw, taking 5D6 poison damage on a failed save, or half as much damage on a successful one.     BONUS ACTIONS   Cunning Action. The blackblade takes the Dash, Disengage, or Hide action.   Steady Aim. The blackblade gives itself advantage on its next attack roll on the current turn. The blackblade can use this bonus action only if it hasn't moved during this turn, and after it uses the bonus action, its speed is 0 until the end of the current turn.

Alignment
Chaotic Evil
Current Location
Species
Ethnicity
Year of Birth
475 25 Years old
Children
Gender
Female (she/her)
Belief/Deity
Zehir, the Cloaked Serpent
Aligned Organization

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