Blackblade Venom
Mental characteristics
Personal history
Shadowmaster Blackblade CR: 5
STR
11 +0
DEX
14 +2
CON
12 +1
INT
12 +1
WIS
10 +0
CHA
10 +0
Spellcasting. The blackblade can cast the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 12):
- Cantrips (at will): mage hand (the hand is invisible), message, minor illusion
- 1st-level (2 slots): disguise self, silent image, sleep
Assassinate. During its first turn, the blackblade has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the blackblade scores against a surprised creature is a critical hit. Sneak Attack (1/Turn). The blackblade deals an extra 2D6 damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the blackblade that isn't incapacitated and the blackblade doesn't have disadvantage on the attack roll.
Actions
Multiattack. The blackblade makes two shortsword attacks. Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1D6+2 piercing damage, and the target must make a DC 13 Constitution saving throw, taking 5D6 poison damage on a failed save, or half as much damage on a successful one. Light Crossbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 1D8+2 piercing damage, and the target must make a DC 13 Constitution saving throw, taking 5D6 poison damage on a failed save, or half as much damage on a successful one. BONUS ACTIONS Cunning Action. The blackblade takes the Dash, Disengage, or Hide action. Steady Aim. The blackblade gives itself advantage on its next attack roll on the current turn. The blackblade can use this bonus action only if it hasn't moved during this turn, and after it uses the bonus action, its speed is 0 until the end of the current turn.
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