Calida of the Wildfire, Dean of Expression
Calida of the Wildfire, Dean of Expression CR: 7
STR
14 +2
DEX
16 +3
CON
15 +2
INT
15 +2
WIS
18 +4
CHA
19 +4
Spellcasting. Calida's spellcasting ability is Charisma (spell save DC 15). They can cast the following spells, requiring no material components.
- At will: minor illusion.
- 2/Day each: fog cloud, gust of wind, mage armor.
- At Will: light, produce flame.
- 1/Day each: burning hands, flame blade.
Special Equipment. Calida carries a Soul Tether, connecting her to Aquila, the Wildfire Spirit.
Actions
Multiattack. Calida makes three Cinder Strike attacks. Cinder Strike. Melee Spell Attack: +7 to hit, reach 15 ft., one target. Hit: 2D8+4 fire damage. Lightning Flourish (Recharge 6). Calida unleashes arcs of magical lightning at up to two creatures they can see within 60 feet them. Each target must make a DC 15 Dexterity saving throw, taking 10D6 lightning damage on a failed save, or half as much damage on a successful one. Summon Wildfire Spirit (2/Day). Calida summons Aquila, the wildfire spirit. They appear in an unoccupied space that Calida can see within 30 feet and each creature within 10 feet of the Aquila (other than Calida) when they appear must succeed on a DC 15 Dexterity saving throw or take 2D6 fire damage. Aquila acts in combat immediately after Calida, taking the Dodge action on each of their turns unless commanded otherwise, and remains for 1 hour or until they are reduced to 0 hit points. BONUS ACTION Flaming Leap. Calida is wreathed in flames and jumps up to 30 feet in any direction. When they land, the flames erupt in a 10-foot radius around them and then vanish. Each creature of the Calida's choice in that area must succeed on a DC 15 Dexterity saving throw or take 2D6 fire damage. Wildfire Command. Calida commands Aquila to take an action other than Dodge.
Aquila, the Wildfire Spirit
STR
10 +0
DEX
14 +2
CON
14 +2
INT
13 +1
WIS
15 +2
CHA
11 +0
Actions
Flame Seed. Ranged Weapon Attack: +7 to hit, range 60 ft., one target you can see. Hit: 1D6+4 fire damage. Fiery Teleportation. The spirit and each willing creature of your choice within 5 feet of it teleport up to 15 feet to unoccupied spaces you can see. Then each creature within 5 feet of the space that the spirit left must succeed on a DC 15 Dexterity saving throw take 1D6+4 fire damage.
Mental characteristics
Personal history
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