Captain Marina Stormrider
Mental characteristics
Personal history
Silver Hand Ringleader CR: 7
STR
12 +1
DEX
20 +5
CON
16 +3
INT
13 +1
WIS
15 +2
CHA
17 +3
Evasion. If the ringleader is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the ringleader instead takes no damage if it succeeds on the saving throw and only half damage if it fails, provided the ringleader isn't incapacitated. Mobile. When the ringleader uses the Dash action, difficult terrain doesn't cost it extra movement on that turn. In addition, when the ringleader makes a melee attack against a creature, the ringleader doesn't provoke opportunity attacks from that creature for the rest of the turn, whether it hits or not.
Actions
Multiattack. The ringleader makes three attacks, two with its Rapier and one with its whip. Rapier. Melee Weapon Attack: +8 to hit, reach 5ft., one target. Hit: 1D8+5 piercing damage plus 1D6 poison damage. Whip. Melee Weapon Attack: +8 to hit, reach 10ft., one target. Hit: 1D4+5 slashing damage. If the target is a creature, the ringleader can cause one of the following additional effects:
- The target must make a DC 16 Strength saving throw. On a failed save, if the target is Large or smaller, it is knocked prone.
- The target must make a DC 16 Strength saving throw. On a failed save, it drops the object you choose. The object lands at its feet. If the target is a tiny object, the ringleader pulls the object towards them and catch it in a free hand.
Reactions
Riposte. When a creature misses the ringleader with a melee attack, it can use its reaction to make a whip attack against the creature. Uncanny Dodge. The ringleader halves the damage that it takes from an attack that hits it. The ringleader must be able to see the attacker.
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