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Eldeth, the Venerable

Ironfist

Eldeth, the Venerable CR: 16

Medium humanoid, neutral good
Armor Class: 20 (Natural Armour)
Hit Points: 140 (17D8+34)
Speed: 55 ft

STR

13 +1

DEX

20 +5

CON

15 +2

INT

13 +1

WIS

20 +5

CHA

12 +1

Saving Throws: Strength +7, Dexterity +11, Constitution +8, Intelligence +7, Wisdom +11, Charisma +9
Skills: Acrobatics +11, Animal Handling +11, History +13 (stone related only), Insight +11, Medicine +11, Religion +7, Survival +11
Damage Immunities: Poison
Condition Immunities: Disease, Poisoned
Senses: Darkvision 60ft., Passive Perception 15
Languages: Common and Dwarvish (can understand all spoken language and be understood)
Challenge Rating: 16

Melora's Devotee (5/Day). Eldeth can cast hunter's mark, without requiring concentration. Wisdom is the spellcasting ability for this spell.   Pelor's Votary (1/Day). Eldeth can cast daylight, requiring no material components. Additionally, each creature she chooses within 10ft. of her when she casts the spell must succeed on a DC 16 Constitution saving throw or be blinded for 1 minute. A creature my attempt the saving throw again at the end of each of their turns to end this effect early. Constitution is the spellcasting modifier for this spell.


Ki Points (17/short rest). Eldeth to a pool of Ki points and can spend these points to fuel various ki features.   Diamond Soul (1 ki). When Eldeth fails a saving throw, she can reroll it and take the second result.   Evasion. When Eldeth is subjected to an effect that allows her to make a Dexterity saving throw to take only half damage, she instead take no damage if she succeeds on the saving throw, and only half damage if she fails.   Ki-Empowered Strikes. Eldeth's Unarmed Strike attack counts as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.   Kord's Disciple. Eldeth has advantage on initiative rolls.   Ring of Free Action. Difficult Terrain doesn't cost Eldeth extra movement. In addition, magic can neither reduce her speed nor cause her to be paralyzed or restrained.   Timeless Body. Eldeth can't be aged magically.

Actions

Multiattack. Eldeth makes two attacks with either her Dwarven Thrower or her Unarmed Strike. She can then make an additional Unarmed Strike as a bonus action.   Focused Aim. Eldeth can spend up to 3 ki points to increase the attack roll of an attack roll she makes by 2 for each ki point spent.   Dwarven Thrower. Melee or Ranged Weapon Attack: +14 to hit, reach 5ft. and range 20/60ft., one target. Hit: 1D10+8 bludgeoning damage, plus 1D8 bludgeoning damage if a ranged attack was made. If a melee attack was made, Eldeth can then spend 1 ki point to attempt a stunning strike. The target must succeed on a DC 19 Constitution saving throw or be stunned until the end of his next turn. If a ranged attack was made, the weapon returns to Eldeth's hand immediately.   Unarmed Strike. Melee Weapon Attack: +11 to hit, reach 5ft., one target. Hit: 1D10+5 bludgeoning damage. Additionally, Eldeth can spend 1 ki point to deal an additional 1D10+5 necrotic damage and poison the target until the end of her next turn. This effect can only be used once per turn. Eldeth can then spend 1 ki point to attempt a stunning strike. The target must succeed on a DC 19 Constitution saving throw or be stunned until the end of his next turn.   Hands of Healing (1 ki). Eldeth touches a creature and restores 1D10+5 hit points to the target and end one disease or one of the following conditions affecting the creature: blinded, deafened, paralysed, poisoned, or stunned.   Hand of Ultimate Mercy (5 ki, 1/Day). Eldeth touches the corpse of a creature that died within the last 24 hours. The creature returns to life and regains 4D10+5 hit points. If the creature died while subject to any of the following conditions, it revives with them removed: blinded, deafened, paralysed, poisoned, and stunned.   Pipes of Haunting (3/Day). Each creature of Eldeth's choice within 30 feet of her that hears her play must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. A creature that fails the saving throw can repeat it at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds on its saving throw is immune to the effect of these pipes for 24 hours.   Quick Healing (2 ki). Eldeth regains 1D10+6 hit points.   Stillness of Mind. Eldeth can end one effect on himself that is causing her to be charmed or frightened.     BONUS ACTIONS   Flurry of Blows (1 Ki). Eldeth makes two Unarmed Strike attacks. Additionally, she can replace one or both of these attacks with her Hands of Healing, or deal an additional 1D10+5 necrotic damage if she has not already done so with an unarmed strike.   Ki-Fuelled Attack. If Eledeth spent 1 or more ki points as part of her action, she can make an attack with her Dwarven Thrower.

Reactions

Deflect Missiles. When hit by a ranged weapon attack, Eldeth can use her reaction to reduce the damage by 1D10+22. If she reduces the damage to 0, she catches missile if it is small enough to hold in one hand and she has at least one hand free. She can the spend 1 ki point to make a ranged attack (+11 to hit, range 20/60ft.) using the missile.   Slow Fall. Eldeth can use her reaction to reduce any falling damage she takes by 85.

Physical Description

Specialized Equipment

Dwarven Thrower, Ring of Free action and Pipes of Haunting.

Mental characteristics

Personal history

Born originally into the Ironfist family, Eldeth was originally from the city of Dunmer in the North, however she never quite felt like she belinged there.   As soon as she was able, a few years after she reached dwarven adulthood, she packed her bag and began to travel the continent, looking for a greater purpose she could tell was out there. Her travels lead her to the mountain monastery of Thuldor, where she discoved the worship of 'The Lords of Gaia'. Realising this resonated with her beliefs, she enrolled and began training.   Some number of decades pasted and she wated as the monstery expanded into a small village. As she go to know many of her new neighbours, wanderlust struck her again and she set out once more into the world, vowing to return one day.   Over the next 100 years, Eldeth made a name for herself as a prolific adventurer and brought peace and justice to the four corners of Concordia. Upon her return to Thuldor, she was welcomed back with open arms and granted the title of 'The Venerable', as a acknowledgment of the wisdom she had gain on her travels.   These days, she leads spends much of her time meditating at the monastery and training the next generation of monks who she hopes one day will do as she did and make their mark on the world.

Accomplishments & Achievements

  • Saved a large druid grove in the Menagarie Hill from being destroyed down by nobles from Easthaven.
  • Destroyed a Beholder, along with its lair, who was attempting to gain control over the city of Norford.
  • Defeated a cult of Asmodeus who were attempting to summon an Avatar of him to the material plane. Disrupting the ritual left her with red eyes.

Personality Characteristics

Motivation

  • To train the next generation of monks.
  • To protect the village of Thuldor.
  • To maintain the natural world in accordance with the Lord of Gaia.
Alignment
Neutral Good
Current Location
Species
Ethnicity
Year of Birth
193 307 Years old
Birthplace
Dunmer
Children
Gender
Female
Eyes
Dark Red
Hair
Grey, Long
Skin Tone/Pigmentation
Tanned
Height
4'10"
Weight
75kg
Ruled Locations

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