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Grand Vizier Marrake Lazan XIII

Grand Vizier Marrake Lazan XIII CR: 9

Medium humanoid, lawful evil
Armor Class: 19 (Armour of the Damned)
Hit Points: 66 (15D8)
Speed: 30 ft

STR

15 +2

DEX

12 +1

CON

10 +0

INT

14 +2

WIS

15 +2

CHA

19 +4

Saving Throws: Wisdom +6, Charisma +8
Damage Resistances: Fire
Senses: Darkvision 60 ft., Passive Perception 12
Languages: Common and Ignan
Challenge Rating: 9

Choker of Infernal Geas (1/Day). While wearing this choker, Marrake can cast Geas (spell save DC 15). When he casts the spell in this way, the command must be in line with the tenets of The Lord of the Hells.   Staff of Fire. The staff has 10 charges. It regains 1D6+4 expended charges daily at dawn. If Marrake expends the last charge, roll a D20. On a 1, the staff blackens, crumbles into cinders, and is destroyed. Marrake can use an action to expend one or more of the staff's charges to cast one of the follow spells from it (spell save DC 18):

  • burning hands (1 charge)
  • fireball (3 charges)
  • wall of fire (4 charges)
Asmodeus' Devotee (4/Day). Marrake can cast Command with this trait (spell save DC 16). Charisma is his spellcasting modifier for this spell.   Asmodeus' Votary (1/Day). Marrake can cast Detect Thoughts with this trait (spell save DC 14), requiring no verbal, somatic, or material components. Intelligence is his spellcasting modifier for this spell.


Special Equipment. Marrake wears the Armour of the Damned, a Choker of Infernal Geas, The Sultan's Crown, and carries a Battle Standard of Infernal Power, a Horn of Spinagon Summoning and a Staff of Fire.   Armour of the Damned. Marrake can't doff this armour unless he is targeted by the remove curse spell or similar magic. While wearing the armor, he has disadvantage on attack rolls against devils and on saving throws against their spells and special abilities.   Asmodeus' Votary. Marrake has advantage on saving throws against being charmed.   Battle Standard of Infernal Power. While Marrake holds the banner, his weapon attacks and those of all allied creatures within 300 feet of him count as magical for the purposes of overcoming damage immunities and resistances.

Actions

Unarmed Strike. Melee Weapon Attack: +6 to hit, reach 15 ft., one target. Hit: 1D8+2 slashing damage.   The Sultan's Crown (1/Day). When activated, Marrake causes an semi-opaque plume of embers and smoke to fill the area around them in a 10ft. radius for 1 minute, the area is considered lightly obscured. When a creature other than the wearer enters the area for the first time on their turn, or at the beginning of their turn, they must make a DC 15 Constitution saving throw. On a fail, the creature takes 3D6 fire damage and 3D6 poison damage. On a success, they take half damage.   Horn of Spinagon Summoning (1/7 Days). Marrake uses his action to blow this horn. In response, 4D4+4 spiked devils from The Nine Hells appear within 60 feet of him. They return to The Nine Hells after 1 hour or when they drop to 0 hit points.     BONUS ACTIONS   Asmodeus' Disciple (1/Day). Once this ability is activated, and at the beginning of his turn, Marrake chooses one ally he can see within 30 ft. That ally loses 10 hit points and Marrake regains the same number of hit points. If Marrake is incapacitated, he makes no choice; instead, the closest ally within 30 ft. is the chosen ally. This lasts for 1 minute.

Physical Description

General Physical Condition

Very fit and healthy. Strong.

Facial Features

Small goatee

Specialized Equipment

From his ancestor's pact with Asmodeus, Marrake XIII has access to the following magic items:
  • Choker of Infernal Geas, gifted to Marrake I in 2 ER.
  • Staff of Fire, gifted to Marrake I in 102 ER.
  • Battle Standard of Infernal Power, gifted to Marrake IV in 202 ER.
  • Horn of Spinagon Summoning, gifted to Marrake VII in 302 ER.
  • Armour of the Damned, gifted to Marrake X in 402 ER.
He also wears The Sultan's Crown.

Mental characteristics

Personal history

Marrake was born and raised in the royal palace in Auchendow. From a young age he shadowed his father's footsteps in order to learn what it meant to lead. When his' father eventually died from old age, Marrake ascended to the throne as Marrake VI.   His view on the world was heavily shaped by his father, and his father before that etc. making Marrake's mindset very similar to that of the his efreeti forefathers.

Gender Identity

Male (he/him)

Education

Home-schooled in the palace.

Intellectual Characteristics

Cool and calculating.

Morality & Philosophy

The city is my birth right and I will use it's resources and people how I see fit.

Personality Characteristics

Motivation

To rule the city and enjoy life's fineries.

Social

Contacts & Relations

Marrake's main advisor is the Acanist Morothos.

Family Ties

Marake has a younger sister, who lives in the palace. His mother is also alive, although very elderly. Marrake does not have a strong bond with either of them.

Religious Views

Marrake is a follower of the Tenets of Asmodeus. He has not yet formed a pact with the archdevil, however her has been contacted in the past.

Social Aptitude

Confident and blasé.

Mannerisms

Come across as very casual, even in incredibly formal settings.

Speech

Closed mouth laugh.

Wealth & Financial state

Marrake is incredibly wealthy. All taxes and government funds come and go from his personal vault. He personally controls the cities economy.
Alignment
Lawful Evil
Current Location
Species
Ethnicity
Year of Birth
414 86 Years old
Children
Eyes
Glowing Orange
Hair
Medium, Black
Skin Tone/Pigmentation
Deep Red
Height
6'4"
Weight
85kg
Known Languages
Common and Ignan.
Ruled Locations

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