Korfel Yaeldrin
Archmage
Archmage Korfel Yaeldin CR: 17
STR
9 -1
DEX
14 +2
CON
16 +3
INT
22 +6
WIS
18 +4
CHA
17 +3
Spellcasting. Korfel is a 20th-level spellcaster. His spellcasting modifier is Intelligence (DC 20, +12 to hit with spell attacks) and he has the following wizard spells prepared:
- Cantrips (at will): light, mage hand, message, minor illusion, prestidigitation, sapping sting.
- 1st-Level (4 slots): absorb elements, shield (at will), silvery barbs.
- 2nd-Level (3 slots): borrowed knowledge, detect thoughts, kinetic jaunt, misty step (at will), vortex warp, wither and bloom.
- 3rd-Level (3 slots): counterspell, dispel magic, fly, haste (once per day without a spell slot), lightning bolt, sending, slow (once per day without a spell slot).
- 4th-Level (3 slot): dimension door.
- 5th-Level (3 slots): hold monster, scrying, telekinesis.
- 6th-Level (2 slots): globe of invulnerability, tenser's transformation.
- 7th-Level (2 slots): plane shift, teleport.
- 8th-Level (1 slot): antimagic field, reality break.
- 9th-Level (1 slot): time ravage, time stop.
- gift of alacrity (1 charge).
- augury, fortune's favour (2 charges).
- haste, slow (3 charges).
- divination (4 charges).
- legend lore, temporal shunt (5 charges).
Special Equipment. Korfel wears elven chain, an amulet of nondetection, and carries a staff of chronurgy and an enduring spellbook containing every wizard spell (except wish). He also wears a ring of disguise and carries primodial's bane, but can only be attuned to one or the other. Arcane Abeyance (1/short rest). When Korfel casts a spell using a spell slot of 4th level or lower, he can condense the spell's magic into a mote. The spell is frozen in time at the moment of casting and held within a gray bead for 1 hour. This bead is a tiny object with AC 15 and 1 hit point, and it is immune to poison and psychic damage. When the duration ends, or if the bead is destroyed, it vanishes in a flash of light, and the spell is lost. A creature holding the bead can use its action to release the spell within, whereupon the bead disappears. The spell has either a +12 to hit or spell save DC 20, and the spell treats the creature who released it as the cast for all other purposes. Arcane Recovery (1/Day). During a short rest, Korfel regain up to 10 levels of spell slots, none of the slots can be 6th level or higher. Fey Ancestry. Korfel has advantage on saving throws against being charmed, and magic can’t put him to sleep. Legendary Resistance (1/Day). If Korfel is holding the Staff of Chronurgy and fails a saving throw, he can choose to succeed instead. Magic Resistance. Korfel has advantage on saving throws against spells and other magical effects. Ring of Disguise. While attuned to the ring, Korfel changes his appearance to appear half-elven. Temporal Awareness. Korfel adds his intelligence modifiers to your initiative rolls.
Actions
Primodial's Bane. Melee Weapon Attack: +9 to hit, reach 5ft., one target. Hit: 1D6+3 piercing damage. If the target is an elemental, the creature takes an extra 2D6 piercing damage and must succeed on a DC 15 Wisdom saving throw or become frightened of the wielder for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to this effect for the next 24 hours. For the Purpose of this weapon, "elemental" refers to any creature with the elemental type. Momentary Stasis (6/Day). Korfel magically forces a Large or smaller creature he can see within 60 feet of you to make a DC 20 Constitution saving throw. Unless the saving throw is a success, the creature is encased in a field of magical energy until the end of your next turn or until the creature takes any damage. While encased in this way, the creature is incapacitated and has a speed of 0. BONUS ACTIONS Corellon's Votary (6/Day). Korfel gains one Divine Inspiration die, a D6. Once within the next 10 minutes, he can roll the die and add the number rolled to one ability check or attack roll. Korfel can wait until after it rolls the D20 before deciding to use the Divine Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Inspiration die is rolled, it is lost. Korfel can have only one Divine Inspiration die at a time.
Reactions
Chronal Shift (2/Day). After Korfel or a creature he can see within 30 feet of you makes an attack roll, an ability check, or a saving throw, he can use his reaction to force the creature to reroll. Korfel makes this decision after he see whether the roll succeeds or fails. The target must use the result of the second roll. Convergent Future. When Korfel or a creature he can see within 60 feet of him makes an attack roll, an ability check, or a saving throw, he can use his reaction to ignore the die roll and decide whether the number rolled is the minimum needed to succeed or one less than that number (his choice). When he use this feature, he gains one level of exhaustion. Only by finishing a long rest can you remove a level of exhaustion gained in this way.
Physical Description
Facial Features
- Thin facial feature and pointed ears, denoting his as more elven than half-elves.
- Clean shaven.
- A stern, piercing gaze when necessary.
Apparel & Accessories
Specialized Equipment
Mental characteristics
Personal history
Gender Identity
Accomplishments & Achievements
- Graduated from Cantamen, School of Magics.
- Survived the events of The Confluence.
- Developed multiple schools of wizardry, including Chronurgy and the cross-discipline schools found at the colleges of Faerndaar.
- Created the first Staff of Chronurgy.
- Creature the sword Primodial's Bane.
Failures & Embarrassments
- Having an Orb of Dragonkind he sequestered away in a volcano stolen.
Mental Trauma
- Multiple attacks on Wesdale during The Confluence where he saw many people die.
Intellectual Characteristics
Morality & Philosophy
Personality Characteristics
Motivation
- Find a way to undo what was done to the elves and the people of Concordia during The Confluence.
- Combat any threats to the world he discovers which may impact his primary motivation.
Social
Religious Views
Social Aptitude
Speech
Wealth & Financial state
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