BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Stratos

Biomancer Stratos CR: 6

Medium humanoid, neutral evil
Armor Class: 12 (15 with Mage Armour)
Hit Points: 92 (15D6+40)
Speed: 30 ft

STR

9 -1

DEX

14 +2

CON

12 +1

INT

20 +5

WIS

12 +1

CHA

11 +0

Saving Throws: Intelligence +8, Wisdom +4
Skills: Arcana +8, History +8
Senses: Passive Perception 11
Languages: Common and Auran
Challenge Rating: 6

Spellcasting. Biomancer Stratos is a 8th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). Biomancer Stratos has the following wizard spells prepared:

  • Cantrips (at will): light, mending, mage hand, ray of frost.
  • 1st level (4 slots): catapult*, detect magic, expeditious retreat*, feather fall*, mage armor.
  • 2nd level (3 slots): alter self*, hold person, misty step.
  • 3rd level (3 slots): blink*, sending, slow*.
  • 4th level (2 slots): polymorph*, dimension door.
She also has the following spells unprepared in his spellbook: comprehend languages, identify, magic missile, snilloc's snowball swarm, dispel magic, banishment, ice storm.   Innate Spellcasting. Biomancer Stratos's innate spell casting ability is Constitution (spell save DC 12, +4 to hit with spell attacks). She can innately cast the following spells, requiring no material components:
  • 1/Day each: levitate.


Special Equipment. Biomancer Stratos carries a spellbook and 1D4-1 of each of the following: Vial of Acid, Alchemist Fire, Burnt Othur Fulmes, Carion Crawler Mucus, Malice, Essence of Ether and Oil of Taggit.   Unending Breath. Biomancer Stratos can hold your breath indefinitely while he's not incapacitated.   Arcane Recovery (1/Day). When Biomancer Stratos finishes a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level of 4.   Transmuter's Stone. Biomancer Stratos can spend 8 hours creating a transmuter's stone that stores transmutation magic. She can benefit from the stone herself or give it to another creature. A creature gains a benefit of her choice as long as the stone is in the creature's possession. When she creates the stone, she chooses the benefit from the following options:

  • Darkvision out to a range of 60 feet.
  • An increase to speed of 10 feet while the creature is unencumbered.
  • Proficiency in Constitution saving throws.
  • Resistance to acid, cold, fire, lightning, or thunder damage (your choice whenever you choose this benefit).
Each time Biomancer Stratos casts a transmutation spell of 1st level or higher, he can change the effect of his stone if the stone is on his person. If he creates a new transmuter's stone, the previous one ceases to function.

Actions

Catapult. Ranged Spell Attack: DC 16 Dexterity saving throw to hit, reach 90ft. line. Hit: 3D8 bludgeoning damage, plus 1D8 per spell slot level above 1st, and one effect from the list below. Roll a D8 to determine the effect:

  • Empty vial. No additional effect.
  • Vial of Acid. The creature takes an additional 2D6 acid damage.
  • Alchemist's Fire. The creature takes 1D4 fire damage at the start of each of it's turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames.
  • Burnt Othur Fulmes. The creature must succeed on a DC 13 Constitution saving throw or take 3D6 poison damage, and must repeat the saving throw at the start of each of its turns. On each successive failed save, the character takes 1D6 poison damage. After three successful saves, the poison ends.
  • Carion Crawler Mucus. The creature must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. The poisoned creature is paralyzed. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
  • Malice. The creature must succeed on a DC 15 Constitution saving throw or become Poisoned for 1 hour. The Poisoned creature is Blinded.
  • Essence of Ether. The creature must succeed on a DC 15 Constitution saving throw or become Poisoned for 8 hours. The Poisoned creature is Unconscious. The creature wakes up if it takes damage or if another creature takes an action to shake it awake.
  • Oil of Taggit. The creature must succeed on a DC 13 Constitution saving throw or become Poisoned for 24 hours. The Poisoned creature is Unconscious. The creature wakes up if it takes damage.
Dagger. Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit: 1D4+2 piercing damage.

Physical Description

Apparel & Accessories

Stratos wears a light brown coat over a plain linen shirt with a red scarf. Matching trousers are held up by an elaborate belt which wraps round her waist and crosses over the front of her body, over the shoulders. The belt contains countless of vials of unknown materials.

Specialized Equipment

At the cross section of the belt (in the center of the chest), a large, clear stone (her transumutation stone). It glows a variety of colours:
  • Darkvision (60ft.) - black
  • +10ft. movement - yellow
  • Constitution saving throws - purple
  • Resistance to acid - green
  • Resistance to cold - light blue
  • Resistance to fire - orange
  • Resistance to lightning - dark blue
  • Resistance to thunder - white

Mental characteristics

Personal history

Stratos' parents where some of the original members of Synthesis, having joined Visionary Arbaroth at an early stage. As such, she was brought up within the guild and was raised and became quit the academic. As she came of ages, she began to join the guild in it's various research projects. At first this started small, but over time, she became an expert in transmutation magic.   When she finally reached the position of biomancer, she was tasked by the Arbaroth to travel to the mainland and establish a headquarters for the guild. It took time, but she eventually established herself in The Badlands, where she took a select group over to research the creation of new monsters and enhanced races. The experiments went well for a while, with various specices captured from the neighbouring menagerie hills, until one day a prized test subject of the newly coined race of goblinoids, the verdan, broke out and destroyed most the the facility in a fit of rage.    Having narrowly survived the destrouction of The Badlands headquarters, Stratos moved north to start fresh and built a new facility in a disused mine in The Wealdstone Gorge, an area famed for being quite isolated and rarely travelled. From her new base, she resumed her research, however after a chance encounter with the fire genasi Catalyst (in a tavern in the town), she has adjusted her personal pursuits towards their shared ideals.

Sexuality

Heterosexual.

Education

Well-educated in Portholme.

Intellectual Characteristics

Very analytical and enjoys theorising.

Morality & Philosophy

People stop and ask themselves whether 'they should', I'm here to see whether 'we can'.

Taboos

Anything making her appear idiotic or stupid.

Personality Characteristics

Motivation

Discover a way to harness the innate powers genasi people have and introduce it to a new host.

Likes & Dislikes

Likes: Intelligent conversation on any topic.   Dislikes: Being in large groups for too long (introverted).

Social

Family Ties

Parents alive in Portholme.

Social Aptitude

Believes herself more intelligent then most, isn't afraid to make people she does not like aware of this.

Mannerisms

Raises her eyebrow when unimpressed with someone.

Speech

Exacerbated.
Alignment
Neutral Evil
Current Location
Species
Ethnicity
Air
Honorary & Occupational Titles
Biomancer - Synthesis
Life
468 500 32 years old
Circumstances of Death
Eyes gouged out by Brockley
Birthplace
Portholme
Place of Death
The Wealdstone Gorge
Children
Current Residence
The Wealdstone Gorge
Gender
Female
Eyes
Bright Blue
Hair
Long, White
Skin Tone/Pigmentation
Light Blue
Height
5'10"
Weight
60kg
Aligned Organization
Known Languages
Common and Auran.

Remove these ads. Join the Worldbuilders Guild

Comments

Please Login in order to comment!