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The Onyx Knight

(a.k.a. Theobald Peak)

The Onyx Knight CR: 8

Medium humanoid, lawful neutral
Armor Class: 18 (Plate)
Hit Points: 127 (15D8+60)
Speed: 30 ft

STR

19 +4

DEX

15 +2

CON

18 +4

INT

10 +0

WIS

12 +1

CHA

15 +2

Saving Throws: Strength +7, Dexterity +5, Constitution +7
Skills: Athletics +10, Intimidation +5
Senses: Passive Perception 11
Languages: Common and Terran
Challenge Rating: 8

Merge with Stone (1/Day). The Onyx Knight can cast the pass without trace spell once with this trait, requiring no material components. Constitution is his spellcasting ability for this spell.


Brave. The Onyx Knight has advantage on saving throws against being frightened.   Brute. A melee weapon deals one extra die of its damage when The Onyx Knight hits with it (included in the attack).   Earth Walk. The Onyx Knight can move across difficult terrain made of earth or stone without expending extra movement.

Actions

Multiattack. The Onyx Knight makes two Melee Attacks.   Maul +1. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 3D6+5 bludgeoning damage.

Reactions

Parry. The Onyx Knight adds 3 to its AC against one melee Attack that would hit it. To do so, The Onyx Knight must see the attacker and be wielding a melee weapon.

Legendary Actions

The Onyx Knight can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Onyx Knight regains spent legendary actions at the start of its turn.   Attack (2 actions). The Onyx Knight Makes an attack with his Maul.   Shove. The Onyx Knight makes a Strength (Athletics) check contested by the target’s Strength (Athletics) or Dexterity (Acrobatics) check (the target chooses the ability to use). If the target fails, they are shoved 10ft. in the direction of The Onyx Knight's choice, or they are knocked prone.

Physical Description

General Physical Condition

The Onyx Knight is a large and intimidating figure. He is broad-shouldered and well-built, easily able to out muscle anyone else in Linstead.

Apparel & Accessories

The Onyx Knight (as his name suggests) dons himself with a set of jet-black, jagged plate armour which covers his entire body and face. The only humanoid feature which can be seen (aside from the budging muscles in between the plate segments) are his eyes which rest in the helmet's one opening. He also carry a large, finely-crafted maul which he uses as his primary weapon in combat.

Specialized Equipment

The Onyx Knight wears a unique Necklace of Command, which puts him under complete control of the current Lord Mayor. The necklace also prevents him from speaking.

Mental characteristics

Education

Combat training from House Calsano.

Employment

The Onyx Knight has been under the employment of the Calsano family for most of his adult life. Before that, his spent his adolescent years training in the art of combat.

Accomplishments & Achievements

The Onyx Knight has successfully protected Aelar Calsano for the last 50 years without fail.

Personality Characteristics

Motivation

The Onyx Knight is driven solely by the affects of the Necklace of Command he wears, to obey the Lord Mayor of Linstead.

Social

Family Ties

The Onyx Knight has no family, he is an orphan.

Speech

Middle class, British accent (when able to speak).

Wealth & Financial state

The Onyx Knight has no personal wealth, however he lives a comfortable life with the Lord Mayor of Linstead.
Alignment
Lawful Neutral
Current Location
Species
Ethnicity
Life
430 500 70 years old
Circumstances of Death
Killed by Amii and Baran
Birthplace
Stonefall
Children
Gender
Male
Eyes
Brown-Red
Hair
Short, Grey
Skin Tone/Pigmentation
Dark Brown
Height
6'2"
Weight
90kg
Known Languages
Common and Terran.

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