Lock Attack
After a victim has lost a Hold Attack, the attacker may opt to for a Lock Attack. Any Hold Moves may be turned into a Lock Attack unless the move specifically says it may not.
The attacker chooses which attribute to use (Strength, Wisdom, Dexterity) and makes an Opposed Roll with the defender. Success means that the victim's body part is "Locked."
- Victim may not attempt to escape a Lock as long as the attacker maintains his lock by forfeiting 1 attack per round.
- At the end of any round in which a victim is Locked, they take d2 pts. damage.
- A victim may not move, but they may attack with free limbs and/or small weapons with a -4 penalty.
- The attacker gets a +4 for any additional attacks or Opposed Ability checks against the victim if they are already Locked.
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