Mountebank

Mountebanks are Psions who use their psychic powers to pass themselves off as mages or priests. They are sometimes failed wizards or clerics who have discovered the hidden psychic potential that prevented them from excelling at their chosen career, and at other times people eager to exploit their talent for things psionic by using trickery. In Appollonia mountebanks are forced to pretend to be wizards in order to practice their powers without fear of reprisal. They try to avoid direct confrontation with real wizards in order to minimize the chances of discovery, and are usually very reluctant to display their talents in front of such an audience. ​  
Role
​In many lands, Psions are viewed as akin to witchcraft, despite the fact that the they are in no way related. Even in areas where wizardly magic is not feared, Psions are still often seen as inherently evil. This is perhaps because there are very few magical spells that provide protection from psychic powers, and the use of psionics is so secretive and easily concealed. Mountebanks tend to pose as the more accepted members of society; they can make some money selling “spells” (real or not) to willing customers, and save their skins at the same time. ​
 
Distinctive Appearance
None
 
Special Benefits
​The major benefit of being a mountebank psionicist is the freedom to practice forbidden powers in an intolerant land without being fried, impaled, or beheaded. Mountebanks are also permitted to purchase any of the “recommended” proficiencies at their normal listed costs. ​
 
Special Hindrances
​Mountebanks are hated by most “normal” (i.e., secretive) Psions, who see them as traitors to the “Way.” They can also get into trouble with local churches if they masquerade as priests. Such trouble tends to be permanently damaging to the mountebanks’ health. ​
Class
Psion
 
Attribute Requirements
None
 
Barred Beliefs
None
 
Race Requirement
Human ​
 
Bonus Weapon Proficiencies
None​
 
Required Weapon Proficiencies
None
 
Recommended Weapon Proficiencies
None
 
Barred Weapon Proficiencies
None
 
Bonus Non-Weapon Proficiencies
None
   
Equipment
​Any mountebank valuing his life will have false holy symbols and magical components at hand to fool would-be Psion-hunters. ​
 
Wealth Options
Normal
 
Homeland Terrain
None
 
Economic System
​None​
 
Required Discipline(s)
Any one of Psychokinetic, Psychometabolic, or Psychoportive. ​
 
Recommended Discipline(s)
other “required” disciplines.
 
Recommended Devotion(s)
​psionic powers that could be confused with spells (e.g., Create Object, Detonate, Disintegrate, Telekinesis, Animate Object, Control Flames, Control Wind, and Levitation are just a few examples from the psychokinetic discipline). ​
 
Recommended Science(s)
None
 
Barred Discipline(s)
None

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