Shaboath Golem

Shaboath golems are a unique creation by the Grand Savant Aboleth of the city of Shaboath. They are polymorphous watery creatures, not unlike water elementals in appearance (and are 90% likely to be mistaken for one). They are artificial watery constructs animated by a water elemental spirit, remaining under the control of the Grand Savant or another Savant Aboleth.

Combat

Shaboath golems are always encountered in water or on land within 60 feet of a pool or more sizable body of water. They attack for 2d10 points of damage with a wavelike pseudopod protrusion from their amorphous bulk. The golem engulfs its target if it rolls either a natural 20 or at least +4 above the minimum required on the attack roll. An engulfed victim automatically suffers 2d10 points of drowning damage per round, minus 1 point of damage per point of Constitution above 12 (minimum damage 2 hp. A target protected by an operative Water Breathing spell or a Necklace of Adaptation will not suffer this damage, but an Airy Water spell provides no protection unless the golem fails its saving throw vs. spell (in which case the entrapped character can breathe normally, although the spell does not harm the golem). Engulfed creatures are subject to attack from the golem in melee, though it usually directs such attacks at other targets. A Shaboath golem can engulf up to thirty tiny creatures (size T), ten small creatures (size S), four medium creatures (size M), or one large target (size L). Once per tum, a Shaboath golem can create a Wall of Ice; it usually creates a horizontal wall in the air, dropping it on enemies not in water for 3d10 points of damage to each.

Shaboath golems are immune to all Elemental Water effects and cold-based spells, to paralyzation, poisons of all kinds, acid, caused wounds, strength and energy drains, and gaseous attacks. They cannot be polymorphed since they are themselves almost formless. like all golems they are immune to any form of mind-affecting or mind-controlling spells since they have no mind. They do have some weaknesses, making all saving throws against fire-based attacks at a -2 penalty. A Transmute Water to Dust spell will destroy a Shaboath golem utterly if it fails a saving throw vs. spell; if it succeeds, the golem loses 3d6 hp or half its current hp total, whichever is the greater number. The golem is also immune to any and all attacks from creatures from the Elemental Plane of Water.

A Shaboath golem never becomes uncontrolled in any manner, and in this respect it is similar to a greater (iron, stone) golem.

Basic Information

Ecology and Habitats

Habitat/Society: The Shaboath golem is an automaton with virtually no independent volition or ability to make intelligent choices of action for itself, save for self-defensively attacking creatures attacking it. It is wholly under the control of its master. However, the golem can be given orders to guard or protect some area and to attack any creatures of certain types entering the area, provided such instructions are simple ("attack any non-aboleth" or "attack any non-aboleth or any non-illithld"). Complex instructions, or conditional ones ("attack any non-aboleth unless the creature is wearing a red robe and has gray hair"), will fail utterly. It is also capable of making rational combat choices and usually employs its Wall of Ice attack before entering melee.

The Shaboath golem is created by a unique process which involves use of the spells Animate Water (similar to the 7th-level priest spell Animate Rock but the Aboleth variant is a water-based wizard spell), Conjure (water) Elemental, Elemental Aura (water), Wall of Ice, and Wish. A Bowl of Commanding Water Elementals must be used in the creation of a Shaboath golem, and this item is consumed during the manufacture of the automaton. Creation time is believed to be some d4+8 weeks, and the cost is some 60,000 gp. It is only possible for the Grand Savant Aboleth to create these unique water-based golems; other wizards only know the secrets of creation of golems crafted from Elemental Earth, making the production of this automaton a unique secret of the Aboleth.

Ecology: Golems neither eat nor sleep and play no part in the ecology of the world they occupy.


Climate/Terrain:
Alignment: TN
Organization: Solitary
Activity Cycle: Any
Intelligence: Non  
Treasure: Nil
Diet: None
# Appearing:
XP Value: 6,000
Mvmt: 6, Sw 12
Size: L (10’ long)
Morale: Fearless (19-20)
Spoken Languages and Dialects

Hit Dice


11 (50 hp)

Base THAC0:

9

PSP(Chi)


Armor Class


3

Magic Resistance: Nil

Armor Notes:

Number of Attacks


Attack Forms

TypeTHAC0DamageSFEffect
Pseudopod92d106Engulf
 
Also Known As
None
 
Government Type
None
 
Known Strongholds
None
 
Known Clans
None
 
Homeland
None
 
Known Alliances
None
 
Trade Expertise
None
 
Ability Score Adjustments
None
 
Languages Spoken
Aboleth
 
Racial Enmities
None
 
Life Expectancy
Unknown

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