True Flame

The priests of the True Flame are the more logical counterparts of the sect of The Guardians. These priests are the impassioned followers who wish to bring the illumination of the word of Palanos to all lands and people. Fundamentally, they agree with most other priesthoods, however, it is this sect that evangelizes the faith to the masses - they are the carriers of the word. Logistically, these priests often seek leadership positions (town, military, etc.) and, in fulfilling these positions, they carry the word of the spirit to those in their charge.

These priests believe in purity in all deeds and refrain from participating in activities that would diminish the fervor they have for their faith. When not leading themselves, these priests seek leaders that will be devoted to the people and the spirit.

These priests are gifted with foresight and visions of how the world should be and are forthright in carrying out actions associated with their vision. While akin to The Guardians, these priests are fully transparent and more than happy to discuss their ways, means, and motives. They never involve themselves in subterfuge or deceptive plans preferring direct confrontation and resolution.

 
Tenets of Faith
​Work with others to achieve your goals. Community and order are always stronger than the disjointed efforts of lone individuals.​
​Tame the wilderness to make it fit for habitation, and defend the light of civilization against the encroaching darkness​
​See out new ideas, new inventions, new lands to inhabit, new wilderness to conquer. Build machines, build cities, build empires.​
 
Duties and Rites of the Priest
Guidance: Marriage​

Vigilance: against dark, evil forces such as undead.​

Also Known As
​Brothers of the True Flame, Flamewardens​
 
Worshiped God
Caelym
 
Known Titan(s)
Brother Llenrus (Human), Pharus (Elf)​
 
Archetype
​Priesthood of Light ​
 
Typical Alignments
Neutral Good. ​Many would see these priests as lawful good, and many are, however, the ways of the gods and man do not always overlap each other and these priests, though reluctant too, will go outside the law to achieve necessary faith goals, therefore, neutral good is the most common alignment. In dire straits, these priests can become leaders of rebellions or uprisings where the law is not fulfilling the word of the gods.​
 
Holy Symbol
​Silver circle field, interior black circle segmented into 12 sections (each with a black dot representing a priesthood, yes, only 9 priesthoods exist), interior tri-part flame, usually in gold​
 
Affiliate Order(s)
Most other good-aligned orders.​
 
Opposition Order(s)
Voidists
 
Leader
Grand Deacon Father Kaesar Mirizen​
 
Typical Followers
Giants (Cloud, Reef), Aarakocra, Moon Dogs, Dragonets (Pseudodragon), Sylphs, Pech, Svirfneblin, Sundered Dwarves, Humans, Grey Elves​
 
Dedicated Servants
Shedu, Aasimon (Agathinon), Aasimon (Light)​
  If you are a Specialty Priest (Theologian):  
Initial Funds
3d6 x 10 gp (once the priest has bought their equipment, they must return all the remaining funds to their organization except for d3 gp)​
 
Minimum Ability Scores
Wisdom 12, Intelligence 12. Wisdom or Intelligence 16 means +5% experience; Wisdom and Intelligence 16 means +10% experience.​
 
Race(s) Allowed
​All​
 
Followers and Strongholds
The followers are received at 9th level, and consist of one fifth level priest, three third level priests, and six first level priests of the same order, plus one third level mage and two first level mages to act as consultants and one third level fighter and two first level fighters to act as guards. The priest may take the following on adventures: Three priests (only one of whom can be third level), one mage, and one fighter of his choice. The priesthood will pay for half of the cost of stronghold construction at 9th level.​
 
Limitations
None
 
Bonus Non-Weapon Proficiencies
Direction Sense
 
Non-Weapon Proficiencies Recommended
Healing, Navigation, Reading/Writing, Religion, Spellcraft
 
Weapon Proficiencies Required
None
 
Weapons Permitted
​Bows (all), crossbow, dagger/dirk, dart, javelin, knife, sling, spear, daikyu, shuriken​
The weapons chosen for the Brothers of the True Flame are all weapons which can be used at range, representing the avatar's ability to strike from afar with inspiration... or stroke.​  
Armor Permitted
​All non-metal armor; no shields​
   
Minor Sphere Access
Animal, Creation Sphere, Necromantic Sphere, Plant Sphere
 
Granted Powers
Infravision , ​(elven or half-elven priest of this faith has Infravision of doubled range, to 120'). ​

Turn Undead

Lay On Hands ​(at 3rd level) ​

Charm/Fascination (at 5th level)​

Prophecy (at 9th level)


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