Chrissy Halison
Overview
Chrissy Halison is the son of Hali and Christos , of The Legacy of Eltoris. He is born on Karaigída He was a cleric of Iris At the end of his mortal life he becomes the God of Blood, in the Pantheon of Minos . Appears in Legacy of Eltoris NPCS and Legacy of Halison . Known History
He first appears when the party of the Agents of the Carot are traveling through time, and after the Paradox of Baz he is again on Karaigída with the Agents. He kills his grandmother and escapes to the Feywilde . Once there he is found by his parents he admits his sins and joins them, though soon seperates to keep eye on a group of Shadar Kai refugeees in the past.
He also reopens the orphanage on Karaigída . Now called Halison Orphanage .
At the end of his mortal life he ascends to goodhood as the God of Blood. And appears as a god in Legacy of Halison having been robbed, and assigning the quest to find his stolen goods. An Endless Waltz -Chrissy spends his life dancing, taught by his father and encouraged by his mother, he knows there is always a next step, even if hes not the one to put their foot down. (Once per day, when you go down you may fail two death saving throws to cause an enemy to go down.) A Found Family - Chrissy never has children of his own, but instead dedicates his life to those without families of their own. (once per day when an ally goes down you may heal them 1d20) A Best Friend - Chrissy lived his life beside his best friend, Baz Tertu. (each session you may give one player advantage on every roll.) When Blood is Power - Blood is the center of many powerful magics, and Chrissy learned this, becoming much more powerful after he murdered his grandmother. (If an allied creature dies, you may down an enemy) The Blood of the Covenant - Is thicker than the water of the womb. To Chrissy the most powerful bond is that agreed upon by the parties. (When an ally fails a death saving throw, you may make it a success by choosing a different ally to go down instead)
Children
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