Mercator

Overview

  God of Trade and Commerce,    Child of Orekoa  and Eromena {New God}     

Summery

  Mercator, the god of Trade and Commerce, is the child of Orekoa , god of trade and balance, and Eromena {New God} , goddess of wine and madness. For thousands of years, Mercator ran a successful bar, mastering the art of negotiation, trade, and hospitality. His deep understanding of commerce and human nature caught the attention of the gods, and at the behest of Cosmos , he was offered godhood. Now, as a divine figure, Mercator oversees trade, ensuring balance and fairness in commerce, while fostering growth and prosperity across the realms.      

Piety Myths 

  Scales of Gold - Mercator is known to weigh his options very carefully ( You may cast "Guidence" once per day)   Good Deals - Mercator always knows a good deal when he sees one. (Once per day you can add +5 to a CHA check while bartering)   Mediation - Mercator excells at helping two parties find solutions (Once per day you can add a +5 pursuasion to an ally, or enemies checks while they barter)   An Open Ear - Mercator is a master at finding trading rumors. (Advantage on perception checks inside bars or taverns)   An Honest Ear, a Liar's Tounge - Mercator knowns that sometimes, lies make money (Once per day you can add a +5 to a deceit roll)
Children

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