I mean, let's just let Grendel have it. They don't even have clothes.
- Persicorum's newest member Anastasia argues that Grendel should receive the legendary artefact known as The Moonblade.
The Moonblade is a weapon that was found by Persicorum on their travels to
Eastbourne, suspended thirty feet in the air and waiting for someone to retrieve it. Despite their hesitation, the group dispelled the blade and it fell to the ground.
This weapon has a silver handle and a lion pommel or end as well as a generally silvered effect. However, it is difficult to accurately define what the weapon looks like as it constantly changes form in the hand of whomever wields it so it matches their favoured weapon style and design. The leather scabbard or handle also constantly shifts to ensure the weapon cannot be used lethally or to it's full extent in combat, on the cover for the weapon are the words 'I wait for the right fall'.
After being identified, Fen learned that the weapon is sentient and has feelings and ideas whilst the scabbard will not be removed by those the weapon does not deem worthy.
The Moonblade has the following abilities:
- +3 weapon
- Advantage on Initiative
- Resistance to fire damage
- Small critters follow your grace in nature, following you and singing for you.
- You can use an action to call forth an elfshadow, provided that you don’t already have one serving you. The elfshadow appears in an unoccupied space within 120 feet of you. It uses the statistics for a shadow from the Monster Manual, except it is neutral, immune to effects that turn undead, and doesn’t create new shadows. You control this creature, deciding how it acts and moves. It remains until it drops to 0 hit points or you dismiss it as an action.
- Touching this item to a non-magical flower causes it to immediately blossom.
After meeting
Baneroth the potion maker the party had the weapon further inspected and learned that it was a weapon that belonged to an individual who gave their entire being to killing
The Dread King but did not survive to watch his fall. As a result, the moonblade, named Galas'Var will only wake when plunged into the space where the dread king dies.
This identification was later shown to be a deception placed upon the moonblade by it's owner as Kodo took the moonblade to
King's Bay and placed it upon the altar where the Dread King was slain by
Ardeth and learned the truth.
The true memories of the Moonblade:
Kodo faced several events and challenges from the Moonblade's past. Each events showed the tragic fall of the rulers of Alturis.
Each time Kodo succeeded he gained the mechanical bonus to the moonblade.
Hamartis the King-Taker: Hamartis was an assassin who killed the former elven king and established their line but were arrogant and stood at a public event without guards or barriers and were subsequently killed by an assassin in the same spot where they killed the king. Amongst the crowd, Kodo must find the assassin and take a dagger inscribed with the elvish rune of 'precision' (giving it a +1 bonus).
Tarartis the Fate-Marker: Tarartis was the son of Hamartis and with a rage unseen before his time, he hunted and dominated the world around him, even fashioning a crown and building a court of madness all around him. Tarartis was killed in a ritual that tethered his soul to the fate of Rasmorae; the ancient world. Kodo must watch the ritual as several spells are being cast by mages in a circle, with Tarartis in the centre and he must dive in front of the spell called 'Planar Binding' (arcana DC16) to gain the next 'precision' tag on the moonblade.
Kalartis the Oath-Breaker: The daughter of Tarartis, she was given an empire by her father and chased diplomacy, building oaths and agreements with other spaces to ensure peace and prosperity, she paid for her naivety when Tarartis returned and broke her neck to reclaim his crown. Kodo must find the musician playing the lute and use their instruments to play the highest pitch possible in a sustained fashion (performance DC17 without alternative thought) in order to gain the third precision rune.
Tarartis the God-Forsaker: Tarartis began his second reign by bathing the world in domination and shadow before losing his life by passing his blade through the end. Kodo will watch as a mage wearing a purple mask stands with Tarartis on a mountaintop, the mage splays his hands and a door made of pure iron materialises and begins to close and lock to the screams and misery of 6 creatures that are dragged through it. Only one remains; set in a deep and endless black and riddled with stars and constellations, the figure doesn't speak; he only stands there as Tarartis slams his blade into the chest and Tarartis is no more. Kodo must find the rune of the Mountains in the snowstorm as this is taking place (gives the moonblade the defender property).
Semartis the Land-Digger: Semartis, a Dwarf claimed the crown of Tarartis and renamed him 'The Dread King' Smeartis spent centuries searching for the lands lost behind the old gods until they, along with he, faded into old age and myth. Kodo will watch as Semartis rests in his deathbed; content and happy with what his life and legacy became before his family wilt into shades and rot as Tarartis destroys the room and claims their crown once more. Kodo will see the door explode into hundreds of shards and he will have to catch the pieces of door that build the shape of 'Elemis' (gives the moonblade a bonus action command word to deal 1d6 extra elemental damage)
Tarartis the Dread-King: Tarartis caused a world ending shadow to engulf the road, chaining away gods, adding them to the dead entities and ruling over the world for 2 years, turning it into a broken wasteland. Tarartis is killed as a group of heroes stand over his body and a black blade is slammed into his prone form. Kodo must find the Scribe's mask in the battlefield and read the rune 'Truth' through the mask (allow Kodo to use an action to summon a Kingshadow summoning a long-undead tiefling [shadow statblock] to fight at his side until the shade is destroyed or until Kodo takes a long rest)
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