5.8 The Rising of Rising Arrow
After the events of the police chase, since Sisko still has a need for more arrows, Sisko goes to inquire at the Gift of the Magi shop to acquire enchanting services from the merchant, Radon. Upon arrival, he discovers that the shop has been completely raided, and the mage in question is left in shambles talking with the police. Upon inquiring, the Mage begins to explain that all of his supplies have been raided, and he will need time to restock. Sisko, to get what he needs, will either need to find the persons responsible for the theft and retrieve the materials, or get the voicebox of a banshee so the Mage can enchant the arrows needed. Sisko takes it upon himself to investigate the crime scene for clues, under the gaze of Zohza looking from afar surveying the situation. Upon further investigation, Sisko finds a poison knife with a mysterious logo and entries where the mage was paying for "protection," where the payments had recently stopped. He relayed the findings to Radon, now crestfallen, secretly now knowing the reason why his shop was raided. After Radon disperses, Zohza pulls Sisko aside
Upon entering the shop, he is met with another stranger, whom identified herself as "Jackal" but it was later revealed in the conversation to be Betsy from the lopsided flapjack the night before. They explain that if Sisko can be trusted, they need him for a job that was going to happen that night, and in exchange they would pay Sisko handsomely and grant him a scroll of Banshee's wail from the raid they pulled on the shop next door. Sisko agrees. He then proceeds to chloroform himself and he was transported to the secret headquarters of the Thieves guild.
"In boca il Lupo"
Upon waking, he is in a strange room with no windows, laying on a cot, and Mouse is sitting across from Sisko, waiting for him to wake up. "I wasn't expecting you to get caught up in this." The head of the thieves guild is visiting to welcome new initiates and staying overnight, "Hawk." Mouse confesses his plan to Sisko - They are going to assassinate the head of the thieves guild and they need a lookout. Betsy ("Jackal") and Mouse need to take out Hawk together. Sisko is the missing puzzle piece. He would need to first pass initiation to be allowed on the Thieves Guild's premises. It requires two vouches of confidence, which will be garnered by Zohza and Mouse. Zohza, to appeal to Hawk, shows off and attests to Sisko's thievery by showcasing the fact that he has in his possession a Soul Stone. Very much to the entire guild's shock and awe. Sisko swears in, and grants himself the codename: Rising Arrow. He is now sworn into the Thieves guild, and the mark is then branded to his thigh. Sisko then proceeded to stay in his room until receiving the signal from Betsy. Upon hearing the three knocks, 45 mins later, after Sisko got lost and almost couldn't find his room again, they proceeded to Hawk's quarters, quickly dispatched with the two watches, and Sisko took over while Betsy and Mouse did their thing. Sisko runs into a random rogue in the process, and was able to distract him long enough for Betsy and Mouse to do their thing, and for Zohza to take the Rogue out. After the successful hit, Mouse is sworn in as the new head of the thieves guild, and Sisko is granted his loot by Zohza, and told that he was always welcome back, since he is an initiate now after all. Sisko takes the materials to Radon, pays for his services, and receives 5 arrows of Banshee's wail in return. Right in time for everyone to rendezvous again at the Monastery......Components
Goals
Get Sisko introduced to the Thieves Guild
Get Sisko access and allies with a network of spies in the underground of the city that he can use to poke around and potentially have another avenue of information should need arise
Parent Plot
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