Dragoon
The Dragoons are a powerful order of warriors who wield polearms and challenge the powerful beasts of the sky. They wear special armor meant to invoke the imagery of dragons, including helmets shaped like a dragon's head, spikes, and wing and scale designs.
When wielding a glaive, halberd, pike, or quarterstaff in two hands increase your damage die to 1d12.
As long as you are not wearing heavy armor, you do not need to get a running start to jump, and At 3rd level your long jump distance equals (10+Str score), at 7th level (20+Str score), at 3rd level your high jump distance equals (10+Str modifier), and at 7th level (20+Str modifier). You ignore fall damage up to your high jump distance as long as you are conscious, and do not trigger opportunity attacks when jumping.
When long jumping at least 20 feet, you may declare you are making a jump attack, immediately making an attack on an enemy adjacent to the space you finish your jumping movement in (This takes your action as a normal attack would). On a hit, the target takes an extra 1d6 damage. This extra damage increases to 2d6 at 7th level, 3d6 at 10th level, 4d6 at 15th level, and 5d6 at 18th level.
Starting at 7th level, glaives, halberds, and pikes gain the thrown property with the range 20/60, and javelins gain +20/+40 increased range.
Starting at 10th level, when you hit a foe with a Jump Attack, they must make a Str saving throw equal to 10+your Str. Modifier + Prof. Modifier or fall prone. On a hit you deal Str. Modifier + Prof. Modifier damage to that creature, and all creatures adjacent to the target. Once you use this feature, you must finish a short or long rest before you can use it again.
Starting at 15th level you may jump as a bonus action. Large or smaller flying creatures you hit with a thrown weapon plummet to the ground. When wielding a glaive, halberd, pike, or quarterstaff in two hands, gain an AC bonus of +2.
Starting at 18th level your jump attack ignores resistances. Your high jump distance equals (60+Str modifier) when targeting an airborne creature. Your first attack on an airborne creature in a round deals +10 damage.
Polearm Master
When wielding a glaive, halberd, pike, or quarterstaff in two hands increase your damage die to 1d12.
Dragon Knight
As long as you are not wearing heavy armor, you do not need to get a running start to jump, and At 3rd level your long jump distance equals (10+Str score), at 7th level (20+Str score), at 3rd level your high jump distance equals (10+Str modifier), and at 7th level (20+Str modifier). You ignore fall damage up to your high jump distance as long as you are conscious, and do not trigger opportunity attacks when jumping.
Jump Attack
When long jumping at least 20 feet, you may declare you are making a jump attack, immediately making an attack on an enemy adjacent to the space you finish your jumping movement in (This takes your action as a normal attack would). On a hit, the target takes an extra 1d6 damage. This extra damage increases to 2d6 at 7th level, 3d6 at 10th level, 4d6 at 15th level, and 5d6 at 18th level.
Lightning Spear
Starting at 7th level, glaives, halberds, and pikes gain the thrown property with the range 20/60, and javelins gain +20/+40 increased range.
Dragon's Force
Starting at 10th level, when you hit a foe with a Jump Attack, they must make a Str saving throw equal to 10+your Str. Modifier + Prof. Modifier or fall prone. On a hit you deal Str. Modifier + Prof. Modifier damage to that creature, and all creatures adjacent to the target. Once you use this feature, you must finish a short or long rest before you can use it again.
Elite Dragoon
Starting at 15th level you may jump as a bonus action. Large or smaller flying creatures you hit with a thrown weapon plummet to the ground. When wielding a glaive, halberd, pike, or quarterstaff in two hands, gain an AC bonus of +2.
Master of the Sky
Starting at 18th level your jump attack ignores resistances. Your high jump distance equals (60+Str modifier) when targeting an airborne creature. Your first attack on an airborne creature in a round deals +10 damage.
Perception
Purpose
Hunt remnant of dragon forces or other threatening airborne enemies
Social Status
Average
Demand
Fairly low
Other Associated professions
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