Suffering. Pain. Death.
Look at us. Trapped in this endless cycle, doomed to fight and kill each other until the world burns out.
But it doesn't have to be that way. Believe me when I say this: we can save the world. We just have to save ourselves first.
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Hey there readers! The world meta page may be looking a bit scarce at the moment - that's because it's currently under construction! You'll likely see things change over the coming weeks, but don't let that stop you from reading through the sections I've already expanded on to help you get a better understanding of what Amalgia is.
As with a lot of my writing, my main motivation for creating Amalgia is simply to have fun. I just really love going through the creative process!
In comparison to a couple of my other worlds, like Ma’rune or Osiron, Amalgia really is more of a side project. I got hit with the idea and decided to run with it - bet you guys know that feeling! But I’m really excited to see this side project through. Combining your typical fantasy and sci-fi vibes isn’t really something I’ve done before, so it’ll be an interesting challenge and hopefully I’ll be able to write some good, enjoyable content for it.
When I started Amalgia, I didn’t really have an end goal in mind. It was just a world that I could mess around with, to scratch that world building when I was burnt out from writing for my other worlds.
Now though?
I’d be happy to have a setting that I could write a story or two in. In fact, I’ve already got some story beats in mind, but it’ll be a while before anything comes from those. I want to make sure I’ve got some world building ground rules set out first - although I’ve no doubt that when I eventually do start writing those stories, I’ll probably end up breaking a few of those rules.
Build up and expand on the important details of the setting
Outline, draft, and release a story (or series!) set in Amalgia
For me, how things interact with the world and the people in it is one of the most important parts of world building (and writing). What does that mean for Amalgia?
The world is in disarray from a fairly recent catastrophe. A land of advanced science and technology has been merged with a more stereotypical fantasy land with access to magic. That changes things. Changes people, or the landscape, or the way the world works as a whole.
Exploring that, both in my world building and those future stories, is what makes the whole thing appealing to me.
One of the major focus points for Amalgia will be the varying perspectives of magic and technology. This means looking at how both were implemented in their respective worlds (tech for Materis, magic for Dyrethreed) and how they have been adapted for a post Coalescence world.
This list isn’t exhaustive, but I’ve tried to include some of the topics that may come up in world building or through stories:
Now, magic and technology aren’t the only things affecting the world. Or causing change.
The soul is another focus and has its own host of problems, especially in the wake of an impending calamity. Any soul talk is likely to be hidden as spoilers or secrets, but that doesn’t make it any less important than magic or technology!
They fear us and the power we wield.
To them, our magic is a vile, wretched thing. Because they do not understand. They cannot conjure the miracles themselves.
In the beginning, bound by their fear, they sought destruction. As if they could ever rid our kind of our gift.
When that failed, they tried to control it. To control us.
But they found we would not kneel so easily, and so they turned to other means. Emulating our gift.
What do they have to show for it? A vulgar imitation.
— The Artist’s Journal, In Hysteria
The relationships between Dyrus and Materians throughout Amalgia will play a massive part in any world building or stories.
There will, of course, be a large number who are caught in a constant state of battle against one another. But that doesn’t mean that there is only war between these two species. Some will be content with just leaving the other side be - a kind of “I won’t bother you if you don’t bother me” approach. Others may actively be trying to coexist, to varying degrees of success.
On top of all that, there will also be a focus on how, say, the warmongers view the aspiring peacekeepers. Maybe they like them, maybe they hate them. Maybe those warmongers are okay with those peacekeepers doing something, because the alternative is inaction, which gets people nowhere.
So definitely a lot to think about! But it will be fun showing all of these different points of views.
It’s strange, you know?
Everyone else here - Arden, Cassia, Iovita, all of them - they all grew up in their worlds. Materis. Dyrethreed.
All I’ve got are the stories passed down to me from the elders in Willoscave. I don’t know those worlds. They sound beautiful, sure, but they aren’t mine.
Amalgia is.
All the good, all the bad, it’s my world. Why should I try to save it?
— Tribute to the Lost
As part of the setting, I’ll be exploring the various cultural influences that shape the ever changing world of Amalgia.
How are the legends, the faith, and the technology of Materis carried by the Materian community? How do they influence their Dyrus counterparts? And vice versa!
There’s also the matter of lost culture. After all, Materis and Dyrethreed have combined into this new, unfamiliar world - not everything will have been saved in the aftermath of the Coalescence, especially with death and destruction following in the phenomenon’s wake.
Lastly, we have governance as the final focus point.Or, major focus point.
Exploring how governance across Amalgia has changed will be key, especially considering it will also depend on some of the other focus points. And, as with a lot of things in Amalgia, it will be ever changing.
The governments or hierarchies that existed before the Coalescence may not be around today, or maybe they’ve managed to scrape by - a sign of something constant in a world that is completely unbalanced. There’s also a matter of how those factions have changed and adapted to the current climate (hence why it plays an important role alongside the other focus points).
Amalgia is a Science Fantasy world created by SunlanceXIII. All written works, CSS, and covers in Amalgia are the creation of SunlanceXIII unless otherwise stated. All artwork used in Amalgia has been appropriately credited. Any un-credited artwork is a mistake. If you see any artwork that has not been credited, please get in touch with SunlanceXIII so that it can be corrected as soon as possible.
Above all, enjoy your stay in Amalgia!
Background Cover by Denys Argyriou
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For the amazing images. His Titanship Christopher Dravus of Ironrise Games, Our Revered Deity Basic Dragon / Rin & His Majesty Caeora