Dactyllian

The proud Dactyllian race comprises a diverse array of hooved Mammalians, distinguished by their imposing stature and formidable athleticism. Residing in the vibrant country of Dactylla within the Mammalia region, Dactyllians are known for their unwavering devotion to their homeland and communities, as well as their steadfast loyalty to friends and family.
 

Physical Attributes

  Dactyllians typically stand tall, with varying degrees of agility and muscularity that reflect their diverse backgrounds and lifestyles. Whether agile and slender or strong and muscular, all Dactyllians exude a powerful aura of athleticism, embodying the epitome of physical prowess among the Mammalian races.
 

Community Life

  Most Dactyllians live in large extended family groups within expansive community herds, fostering strong bonds of kinship and camaraderie. Their collective existence is characterized by a shared sense of duty and mutual support, as Dactyllians work together harmoniously to ensure the prosperity and well-being of their communities.
 

Cultural Traits

  Dactyllians are renowned for their diligent work ethic, embodying the values of hard work, dedication, and perseverance. While some outsiders may perceive them as gullible or lacking in intellect, such stereotypes are often rooted in misunderstandings of Dactyllian culture, which prioritizes trust, modesty, and community solidarity over individual prowess or cunning.
Subraces:
Antlered
Antlerless
Genetic Descendants

Dactyllian

The proud Dactyllian race consists of a diverse range of hooved Mammallians. Generally tall and either agile and slender or strong and muscular, the Dactyllians are all powerhouses of athleticism. With few exceptions, most live in large extended family groups among even larger community herds.
Dactyllians are known for being devoted to their homeland and communities, loyal to their friends and family, and hard workers. While there exists a stereotype that they are gullible and not particularly bright, this is generally an unfair assessment deriving from a culture that values trust and modesty.
ability score increase: +1 to Strength
age:
alignment: Usually good or neutral
Size: Large
speed: 40ft walking, 10ft swimming
Languages:
sub races:
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Antlered

Antlered Dactyllians are easily identified by the antlers (or in some cases horns) that grace their skulls. Historically the upper class of the Dactyllians, in modern times their status remains elevated but less pronounced and articulated in society. Members of this group do tend to have personalities that embody their ancestral regalness and are generally more assertive than their Anterless cousins.
ability score increase:
age:
alignment: Usually good or neutral
Size: Large
speed: 40ft walking, 10ft swimming
Languages:
parent race: ]
race features:

Antler Attack

Your antlers (or horns) are natural melee weapons, with which you’re proficient. As a bonus action you may make an attack with your antlers (or horns). The target takes piercing damage equal to 1d6 + your Strength modifier.
 

Charge Ahead

If you attack a target after charging at least 10 ft toward it, target must succeed on a DC 14 constitution saving throw or be knocked prone and fall unconscious (Lose 1 turn).
 

Ancestral Lineage

Deer:

Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. (You have Darkvision)
 

Elk/Moose:

Your thick and flowing fur keeps you warm in the coldest environments; You have resistance to cold damage. You are larger than the rest of the Antlered and count as one size larger when determining your carrying capacity and weight you can push, drag, or lift.
 

Bull:

You are 'bull-headed': firm with your beliefs and not easily swayed. You have advantage on saving throws against Charmed and Persuaded. You have advantage on Persuasion and Intimidation checks.
 

Goat:

You are sure-footed and have advantage on dexterity saving throws. You are immune to Prone.
 

Antelope:

Within your blood is the ancestral ability of evasive maneuvering. You can perform incredible movements in dire situations. As a bonus action you can take the Dash action and automatically avoid opportunity attacks.
 

Giraffe:

You can use your head/neck as an unarmed attack with an extended range of 10 feet. You have advantage on intimidation and investigation checks.
]
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Antlerless

Antlerless Dactyllians may be categorized by their lack of formal headdress, but they don't let that limit them. This subrace consists of a diverse group of antlerless hooved mammals who range greatly in size and personality.
   
ability score increase:
age:
alignment: Usually good or neutral
Size: Large
speed: 40ft walking, 10ft swimming
Languages:
parent race: ]
race features:

Natural Resilience

As a hooved animal born to endure harsh conditions and travel long distances, you have a naturally strong consitution. You begin with +1 HP and gain an additional 1 HP each time you gain a level.
 

Ancestral Lineage

Horse/Zebra:

You have an unnaturally high stamina. You can travel for double the normal (8) amount of hours in a travelling day before needing to roll for exhaustion on subsequent hours. You also have the ability to pass an Athletics Check to double your movement speed on normal terrain for one turn (combat) or one hour (non-combat).
 

Donkey/Mule:

You are extremely resilient and can keep pushing on when others cannot. You have advantage on any saving throw or check to resist taking a point of exhaustion. In addition, you count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
 

Camel:

You are able to store fat in your humps to keep yourself from suffering fatigue from not eating or drinking. You can go a number of days without food equal to your Constitution score and can survive without water for half as long. You also have +1 Survival.
 

Sheep/Llama:

Your wooly coat provides you resistance to Cold damage. Your naturally demure personality gives you advantage on deception and stealth checks, but you have disadvantage on intimidation checks.
 

Cow:

Since you have such a good pair of 'personalities', your endowment distracts anyone you speak to and gives you advantage on Charisma checks.
 

Pig:

Your iron belly has developed to consume almost anything for nourishment and has given you an immunity to ingested poison.
]
race features:

Ability Score Increase

Natural powerhouses, Dactyllians receive +1 to Strength.
 

Natural Athlete

Natural Athletes, Dactyllians are all proficient in Athletics.