Dwarf
Dwarves are an aloof but stern race, that lives in cities carved deep in the earth often in mountains, and are fiercely protective of the territory from other deep-dwelling enemies. They have acquired a reputation as stolid, stoic, and humorless craftsmen of the earth. Their environment and constant war with other deep-dwellers shape their disposition. Only when at work in their element do they show true emotion.
They are true masters of anything having to do with smithing, and working with gems, metal or stone. They are lovers of history (their own) and tradition, because of their long lives, traditions change but slowly it often takes hundreds or thousands of years.
Thrifty as a rule, they dislike discarding what could be useful in the future. Each family often has a room/cave set to the side of items that could be useful in the future, even if that use is to be melted down to create something else. They put such care into everything that they make, that it commonly can last a lifetime.
Contrary to popular belief, that they seem to be frozen in time, they are always seeking to improve and perfect a new technique or product before starting on the next one. They are willing to experiment to learn a better way to make something. Although dwarves can be magic users they don't overtly use magic, preferring to only use it in their crafting of items and adding abilities in the process.
Basic Information
Anatomy
Biological Traits
Genetics and Reproduction
Ecology and Habitats
Dietary Needs and Habits
Additional Information
Social Structure
Facial characteristics
Geographic Origin and Distribution
Average Intelligence
Perception and Sensory Capabilities
Civilization and Culture
History
Ancient Dwarves originated from what is now called Teranik, but in the past, it was called Prima Terra. This is where the dwarf civilization evolved. At first, they lived above ground, only traveling below to mine their beloved ores and gems.
Some dwarves began to crave the look and feel of these materials more and more. These then moved underground to be near to them and accumulate more. These became greedy, jealous and avarice, towards it. This was considered a sickness.
Later, it was discovered that time in the sun and around plants helped to curb the craving. One day, deep below, someone discovered a new ore. When taken into the sunlight to see it better, it began to glow and those below from the same area began to glow as well. These became known as sun stones. It was also found to curb the craving for riches and being alone Below. Eventually, after trial and error, it was discovered that they could be placed at intervals in the mines or worn as badges to help those in need. Rest-rooms were also set up with plants and sunstones, for meditation and rest.
Before that fateful day in the early days of the Chaos Wars. Prima Terra was a beautiful land, but after the battle, it was forever changed. The backlash from the magical weapons and spells caused a tear in the planar wall into the Plane of Shadow. It allowed evil shadow creatures entrance, to all but their hallowed ground. A few protected cities were known to have survived and flourished until almost the end of the Chaos Wars. Most Dwarves fled underground or elsewhere to escape the contamination.
In their time Below, they found more sunstones and discovered a race of saurians that were sentient. They said that they had been driven below long ago and have been searching for a way out ever since. After a lengthy discussion, they joined forces to continue the search together. Eventually, they found a few exits and some of each group split and decided to stay in the new land.
Interspecies Relations and Assumptions
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