Archipelago antics
After resieving the letter from mayor Clifford of Pteros the group heads out on the ocean to seak military aid from the Nisián archipelago military base at Cefali. The journey will take them about a week with good luck but many things can happen at sea.
The Sessions opens on the night we ended on, the group has just left Pteros and are spending the night on the ship. Zivil is having a nigtmare.
You wake up on the ship, But no one is there. In a panic you start looking around for any sign of you friends. The waters are stormy and the wind is starting to get stronger. You try desperatly to grab the sail and fight the howling storm. Rain is pelting you in the face as the skies light up at the sound of thunder. You fall overboard, but there are no cold waters to wake you up, no you fall. You fall into blackness swallowed into the darkness, then the flash of thousands of red eyes and you wake up.
The player will roll a D12 on the start of each day to see what happens
1: Natural phenomenon
2: Shipreck
3: Tzatziki
4: Encounter
5: Encounter
6: Encounter
7: Natural phenomenon
8: Castaways
9: Shipwreck
10: Weather
11: Weather
12: Weather
900
Natural phenomenon D6
- School of flying fish
- Mosasaur hunting
- Giant flock of pterosaurs that try to eat all their food
- Jellyfish bloom (night)
- Coral reef
- meteor shower (night)
- 2 merrow (day)
- 3 kuo-toa whip (day)
- Sea hag and giant octopus (night)
- 2 Will-O'-Wisp (night)
- Clear (nothing)
- Rain (may have to hunker down and bond)
- Storm (Have to perform skill checks or seak shelter)
- Storm (heavy)(higher skill checks, might camsise, exaustion)
- Fog (so sight, might beach)
- Clear (nothing)
- Extreme heat (will become exausted if dont go slower or stop for a bath)
- Rain (may have to hunker down and bond)
Castaway
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