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Scion Divine Features

Path of blessings

Divine abilities represent the mystical powers granted to the champions of deities or other higher powers. These may take the forms of knowledge of a cleric's domain, being able to communicate with nature, or even a druid's ability to wild shape. While these powers are divine in nature, a scion isn't required to select a benefactor to access these abilites. In such cases, players and GMs should communicate where such power originates from, such as from an impact of a powerful artifact or simply using a variation of divine magic.
  Prerequisite: Cha or Wis 13

Table of Contents

Divine - Major Features


Name Prerequisites Description
Channel Energy (Major) Gain the ability to channel energy as per the cleric ability. You use your scion level in place of the class level.
Divine Bond 10th level Gain the divine bond ability as per the paladin ability. You use your scion level in place of the class level.
Judgment (Major) Gain the benefits of the inquisitor's judgment ability, including gaining second judgment at 8th level and third judgment at 16th level. You use your scion level in place of the class level.
Mystery (Major) You select a oracle mystery and an oracle's curse as per the oracle ability. You then also gain a revelation in that mystery, and again at 3rd level and every 4 levels thereafter. You use your scion level in place of the class level.
Nature Bond Gain the service of an animal companion as per the druid ability. You also gain wild empathy as per the druid ability. You use your scion level in place of the class level.
Wild Shape (Major) 10th level Gain the wild shape ability as per the druid ability.

Divine - Minor Features


Name Prerequisites Description
Channel Energy (Minor) Gain some ability to channel energy. It functions as per a cleric's channel energy, except it may only be used a number of times per day equal to the scion's charisma modifier.
Divine Inspiration Ability to cast divine spells Learn a new spell outside of your normal casting list(s) (including arcane lists) for each spell level you possess and learn a new spell upon gaining the ability to cast a new spell level.
Domain Gain the benefits of a single domain as per the cleric ability. If you have a spellcasting feature, you may also add the domain's spells to your spell list at each indicated level, being cast as if a part of your magical tradition (arcane or divine). You use your scion level in place of the class level. You may select this feature multiple times, but each selection must be for a different domain.
Druidic Immunity Druidic Talents, 15th level Gain the druid's venom immunity as per the druid. You then gain the druid's a thousand faces ability at 13th level, and the timeless body at 19th level. You use your scion level in place of the class level.
Druidic Talents Gain nature sense as per the druid ability. At 4th level, you gain the druid's resist nature's lure ability. You use your scion level in place of the class level.
Expanded Casting (Divine) Ability to cast divine spells Gain an additional spell slot of each spell level on your divine spellcasting.
Hunter's Bond 5th level Gain the service of an animal companion as per the ranger ability. You also gain wild empathy as per the druid ability. You use your scion level in place of the class level.
Inquisition Gain the benefits of a single inquisition as per the inquisitor ability. You use your scion level in place of the class level.
Judgment (Minor) Gain some the benefits of the inquisitor's judgment ability. You treat your inquisitor level as your scion level -4 for this ability. You gain the second judgment ability at 12th level.
Lay on Hands Gain the ability to lay on hands as per the paladin ability. You use your scion level in place of the class level.
Mercy Lay on Hands, 5th level Gain mercy as per the paladin ability. You gain 1 mercy upon the selection of the ability and every 3 levels thereafter. You use your scion level in place of the class level.
Mystery (Minor) You select a oracle mystery and an oracle's curse as per the oracle ability. You then also gain a revelation in that mystery, again at 7rd level and a third at 15th level. You use your scion level in place of the class level.
Neophyte 5th level Learn up to two orisons and one first level spell from a divine spell list. You may use those cantrips up to 3/day, and the first level spell 2/day. At 10th level, you learn a 2nd level spell and may use it 2/day. You use the casting modifier associated with that classes spell list (I.E., Cha for the paladin spell list, Wis for the druid spell list, etc.) You use your scion level in place of the caster level.
Spirit Gain the benefits of a shaman spirit, using your scion level in place of your shaman level. If you have the hex feature, you may select hexes from your chosen spirit’s list. If you have the familiar feat, you may also apply your spirit’s spirit animal property to them. You may select this feature multiple times, but each selection must be for a different spirit.
Spiritual Magic Domain, Spirit, or Wandering Spirit feature Gain the ability to spontaneously cast a spell as per the shaman ability, though it may be any spell from among spirits, wandering spirits or domains you currently possess.
Wandering Spirit 5th level Gain the benefits of a wandering spirit as per the shaman ability, using your scion level in place of your shaman level. If you have the hex feature, you may select hexes from your chosen spirit’s list. If you have the familiar feat, you may also apply your spirit’s spirit animal property to them.
Wild Shape (Minor) 10th level Gain ability to wild shift as per the druid, using your scion level -4 to determine the strength of those abilities.

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