Wild Ride
The Wild Ride is a modified version of Conner's Choice. In addition to the features found in the original, the Wild Ride has a built in Ram.
The Ram has the following properties:
HP: 100
AC: 20
As an Attack Action while the vehicle is in motion, the driver may charge at a creature. The target must make a DC 15 Dexterity Saving Throw. On a fail, the target and the ram takes 3D6 Bludgeoning Damage and the target (if size Large or smaller) will be knocked prone. The ram is considered a magical weapon. On a save, the creature and the ram take half damage and the creature is not knocked prone. In order to do this, the vehicle must move at least 10 feet before attempting this. In addition, regardless on the target creature failing the save or succeeding, the driver must make a Dexterity Check using the vehicle's Dexterity Modifier DC10. On a success, the driver and vehicle continue as normal. On a failed check the vehicle and all occupants fall prone and the vehicle comes to a dead stop.
Class
Manufacturer
Owning Organization
Price
50,500 GP
Rarity
Very Rare
Width
7 Feet
Length
15 Feet
Height
8 Feet
Weight
500 Pounds
Speed
120 Feet / Turn (6 Seconds)
Complement / Crew
1
Cargo & Passenger Capacity
0
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