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Dwarf

Basic Information

Anatomy

Dwarves have incredibly thick-skin developed from years of work around the forge and their hair is fireproof, protecting the male's incredible beards and the women's giant mass of frizzy hair.

Growth Rate & Stages

Dwarves mature at a similar rate to humans, but males are not considered adults until they have grown a full beard, at roughly the age of 40 years.

Ecology and Habitats

Underground holds called warrens are the dwarves natural habitat on the continent of Isliari, but they have found kinship in the Goliaths of Edore.

Additional Information

Facial characteristics

Square and squat.

Perception and Sensory Capabilities

Darkvision

Civilization and Culture

Common Myths and Legends

The dwarves of old worshiped their great god Angmar the Strong, a dwarf who stood a head taller than the rest and was able to lay low an entire army of hostile elves on his own. During a time of great turmoil, the powerful Angmar split into seven separate beings: Arnulf, Bjorn, Elmar, Helmut, Gerd, Jost, and Lothar, each containing a fragment of his divinity and personality.

Interspecies Relations and Assumptions

Immediately upon making landfall on Edore the dwarves thought they had found kin when they saw the Pukiri, but the small-folk turned them down politely, informing them that their creation was divine. It was not long after that they found true kinship with the Goliath race, sharing a love for creation and a similarly hardy nature.  

D&D 3.5e

Dwarf Traits

Dwarves possess the following racial traits.
  • +2 Constitution, +2 Wisdom
  • Small size. +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, -4 penalty on grapple checks, lifting and carrying limits ¾ those of Medium characters.
  • Powerful Build: The physical stature of a dwarf lets him function in many ways as if he were one size category larger. Whenever a dwarf is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the dwarf is treated as one size larger if doing so is advantageous to him. A dwarf is also considered to be one size larger when determining whether a creature's special attacks based on size (such as improved grab or swallow whole) can affect him. A dwarf can use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a creature of his actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject's size category.
  • Darkvision out to 60 feet.
  • A dwarf’s base land speed is 20 feet. However, dwarves can move at this speed even when wearing medium or heavy armor or when carrying a medium or heavy load.
  • Stonecunning (see SRD: Dwarf)
  • Weapon Familiarity: Dwarves treat dwarven waraxes and dwarven urgroshes as martial weapons, rather than exotic weapons.
  • Stability: Dwarves are exceptionally stable on their feet. A dwarf has a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).
  • +1 racial bonus on attack rolls against orcs (including half-orcs) and goblinoids (including goblins, hobgoblins, and bugbears).
  • +4 dodge bonus to Armor Class against creatures of the giant type (such as ogres, trolls, and hill giants).
  • +2 racial bonus on Appraise checks that are related to stone or metal items.
  • +2 racial bonus on Craft checks that are related to stone or metal.
  • Resistance to fire 5.
  • Muradin's Blessing: a dwarf's hair is completely impervious to fire.
  • Automatic Languages: Common, Dwarven. Bonus Languages: Goliath, Goblin, Orc, Terran.
  • Favored Class: Fighter.
Lifespan
260 years
Average Height
4 foot 8 inches
Average Weight
220 lbs
Average Physique
Thick, strong bodies with slightly over-sized hands.

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