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Sailing to Isle of Castall

Population Migration / Travel

865PM
31/7
865PM
10/8

The crew sails the seas on the Winter's Bite for an 11 day journey heading towards the Isle of Castall. While they have been sailing the party has had opportunities to work with the crew to better their knowledge of running their own ship that is currently being built.


Day 1: A good day of sailing that brought the journey time down by a day.

Day 2: A bad day of sailing with cold rain and dreary weather. Today they found Harold floating in the middle of the Niamar.

DAy 3: Calm day of sailing nothing good or bad. They managed to wake Harold with the divine magic of the druids. Harold does not remember what happened. Lady Chotra flew back to Miran to pick up his things for him.

Day 4: Came upon an abandoned ship. Most of the crew and passengers were dead except for the captain and a small boy. The captain was found badly injured in his quarters and the small boy was found below deck among some boxes. They brought all the rest of the bodies below deck and then exploaded the bottom of the ship to make it sink giving them a burial at sea. The ship had been attacked and plunderd and some passengers and sailors appeared to have been taken captive.

Day 5: The party was sailing in what appeared to be calm weather when all ofa sudden Harold, Kronk, and crew began leaving the ship. Some crew were jumping overboard while others helped Kronk and Harold lower a small boat into the water. When they got to the location they reached into the water to attempt to get their various desires but instead were grappled by seaweed and pulled in. The small ship was retrieved and managed to be repaired by Kronk and the ships carpenter.

Day 6: Another okay day of sailing it was cold but easy to keep warm. That night as the crew and party were relaxing for the evening sirens were spotted coming in from the distance. The party readied themself and a fight ensued. The party and crew coming out victorious.

Day 7: The party was ucnonscious for this day.

Day 8: The party wakes up about midmorning ths day from their state of unconscious ness. Shortly after waking they go to sleep.

Day 9: The party determines their course of action with the captain and sails towards Norgober's Messenger as they prepare for battle.

Day 10: The party catches up to Norgorber's Messenger and battle has ensued. First starting with ship to ship combat then finally going into a boarding action.

Day 11 to 14: The party continues their voyage going west towards the Isles of Castall with nothing exciting happening. The party learns the ins and outs of offier work in preparation of running their own ship.

Day 15: The party arrives in the afternoon at the Isles of Castall though they discover a couple problems.. 1. They cannot see past 5ft and 2. The ice is thin and will not hold Kronk. Lady Chotra polymorphs him into a winter wolf, turning out to be a boon to the party as he has keen senses in this form. This allows him to naviagte the frozen ocean to get them safely to the shores of the Isles.

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Adventures in Ashar