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Adventures in Ashar

A log of the Motley Mess as they learn what it is to be heros.

Puna Mi'lak

Means After Chaos pronounced Pooh-nah Me-loch. The language is celestial but it has largely been forgotten what the language is except by those historians, religious peoples, and those that can speak celestial.

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    Kicked from the Boat
    Life, Career

    The adventures of the party begin as they are kicked from the boat they worked on. Offloading on the docks they begin by going to House of Simple Pleasures to have lunch. While there they happen upon a rumor that Lady Kera Brimwater is in need of some aid concerning strange happenings in the Amesmar Mountains.

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    To Zarel
    Population Migration / Travel

    The party leaves Miran and heads for Zarel by foot. On the journey they encountered a goblin raiding band in the hills. In the forest they encountered an assassin vine in which Kronk found a sword. Upon coming close to Zarel they encountered a cave fischer the night they arrived that had recently runaway from the mountains.

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    Zarel
    Miscellaneous

    After arriving thr first night the party stayed one extra day before setting up to head off into the Amesmar Mountain during which time they met various people and bought/sold various goods.

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    Amesmar Mountain
    Expedition

    The party travels into the mountain coming across many beasts. They met Aurae, Lady of Seas, an adult cloud dragon. She told them that if they brought something interesting back from the Underdark she would grant them a gift. She gave them a scroll which when her name is whispered and the scroll released to the air it will call her to their side. They travelled into the underdark of the mountain where they came across a fortress.

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    The Fortress
    Expedition

    The party makes it into the fortress and starts looking around. They find symbols of Asmodeus and at least one drider. They also come upon drow and a dark champion. After having to solve a puzzle they manage to work their way deeper into the fortress and save a wrymling cloud dragon. Still having to work deeper they come across symbols of Zon-Kuthon before ultimately finding the drider cleric of Asmodeus and fighting him. They they find an all-seeing orb that is also a potential tether between planes.

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    Meeting the Empress
    Life, Career

    The party back in Miran had three days rest before meeting up with the empress. They rested and took care of their own things. Upon meeting with the empress they also learned of a new problem and were offered a lucrative proposition to be adventurers for her. Agreeing they spent one last day in Miran before they left the following day.

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    Sailing to Isle of Castall
    Population Migration / Travel

    The crew sails the seas on the Winter's Bite for an 11 day journey heading towards the Isle of Castall. While they have been sailing the party has had opportunities to work with the crew to better their knowledge of running their own ship that is currently being built.

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    Where are we?
    Metaphysical / Paranormal event

    The party wakes up on the Winter's Bite but find that nothing is as it should be. Though they did recognize it slightly, having witnessed something like this before. After battles with shadows they woke again to find themselves once again on the Winter's Bite but everything was as it should be. Except... they lost 36 hours.

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    Isles of Castall
    Expedition

    The Motley Mess navigates the Isles of Castall. A grouping of islands that has never before been explored or chartered due to the various and strange dangers that have been rumored to live on the island from sirens to beasts that no one has seen before.