Class Skills
An
Oracle with a bones mystery adds
Bluff,
Disguise,
Intimidate, and
Stealth to their list of class skills.
Bonus Spells
Cause Fear (2nd),
False Life (4th),
Animate Dead (6th),
Fear (8th),
Slay Living (10th),
Circle Of Death (12th),
Control Undead (14th),
Horrid Wilting (16th),
Wail of the Banshee (18th).
Revelations
An
Oracle with the bones mystery can choose from any of the following revelations.
Armor of Bones (Su): You can conjure armor made of bones that grants you a +4
Armor Bonus. At 7th level, and every four levels thereafter, this bonus increases by +2. At 13th level, this armor grants you
Damage Reduction 5/bludgeoning. You can use this armor for 1 hour per day per
Oracle level. This duration does not need to be consecutive, but it must be spent in 1-hour increments.
Bleeding Wounds (Su): Whenever a creature takes damage from one of your spells or effects that causes negative energy damage (such as
Inflict Light Wounds or the death’s touch revelation), it begins to bleed, taking 1 point of damage each round. At 5th level, and every five levels thereafter, this damage increases by 1. The bleeding can be stopped by a DC 15
Heal check or any effect that heals damage.
Death’s Touch (Su): You can cause terrible wounds to appear on a creature with a melee
Touch Attack. This attack deals 1d6 points of negative energy damage +1 point for every two
Oracle levels you possess. If used against an
Undead creature, it heals damage and grants a +2
Channel Resistance for 1 minute. You can use this ability a number of times per day equal to 3 + your
Charisma modifier.
Near Death (Su): You gain a +2
Insight Bonus on saves against diseases, mind-affecting effects, and
Poisons. At 7th level, this bonus also applies on saves against death effects, sleep effects, and stunning. At 11th level, the bonus increases to +4.
Raise the Dead (Su): As a
Standard Action, you can summon a single
Skeleton or
Zombie to serve you. The
Undead creature has a number of
Hit Dice equal to your
Oracle level. It remains for a number of rounds equal to your
Charisma modifier. At 7th level, you can summon a bloody skeleton or fast zombie. At 15th level, you can summon an advanced skeleton or zombie. You can use this ability once per day plus one additional time per day at 10th level.
Resist Life (Su): You are treated as an
Undead creature when you are targeted by positive or negative energy. You are not subject to
Turn Undead or
Command Undead (or any other effect that specifically targets undead), unless you are actually an
Undead creature. At 7th level, you receive
Channel Resistance +2. This bonus increases by +2 at 11th and 15th level.
Soul Siphon (Su): As a ranged
Touch Attack, you can unleash a ray that causes a target to gain one negative level (see
Energy Drain). The ray has a range of 30 feet. This negative level lasts for a number of minutes equal to your
Charisma modifier. Whenever this ability gives a target a negative level, you heal a number of hit points equal to your
Oracle level. You can use this ability once per day, plus one additional time at 11th level and every four levels thereafter. You must be at least 7th level to select this revelation.
Spirit Walk (Su): As a
Standard Action, you can become
Incorporeal and
Invisible. While in this form, you can move in any direction and through any
Object (except for those made of force). You can take no action other than to move while in this form. You remain in this form for a number of rounds equal to your
Oracle level, but you can end this effect prematurely with a
Standard Action. You can use this ability once per day at 11th level, and twice per day at 15th level. You must be at least 11th level to select this revelation.
Undead Servitude (Su): You gain
Command Undead as a bonus feat. You can channel negative energy a number of times per day equal to 3 + your
Charisma modifier, but only to use
Command Undead. You can take other feats to add to this ability, such as
Improved Channel, but not feats that alter this ability, such as
Alignment Channel.
Voice of the Grave (Su): You can
Speak with Dead, as per the spell, for a number of rounds per day equal to your
Oracle level. These rounds do not need to be consecutive. At 5th level, and every five levels thereafter, the
Dead creature takes a cumulative –2 penalty on its
Will Save to resist this effect.
Final Revelation
Upon reaching 20th level, you become a master of death. Once per round, you can cast
Bleed or
Stabilize as a
Free Action. If you are brought to below 0 hit points, you automatically stabilize. You can cast animate
Dead at will without paying a material component cost (although you are still subject to the usual Hit Die control limit). Once per day, you can cast
Power Word Kill, but the spell can target a creature with 150 hit points or less.
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