Brawler
Deadly even with nothing in their hands, a brawler eschews using the fighter’s heavy armor and the monk’s mysticism, focusing instead on perfecting many styles of brutal unarmed combat. Versatile, agile, and able to adapt to most enemy attacks, a brawler’s body is a powerful weapon.
Brawlers are maneuverable and well suited for creating flanking situations or dealing with lightly armored enemies, as well as quickly adapting to a rapidly changing battlefield.
Parent Classes: Fighter and Monk, Astoran.
Alignment
Any.Hit Dice
1d10Proficiencies
- Armor: Light armor and shields (except tower shields).
- Weapons: All simple weapons plus the handaxe, short sword, and weapons from the close Weapon Group.
- Class Skills: Acrobatics (Dex), Climb (Str), Craft (Int), Escape Artist (Dex), Handle Animal (Cha), Intimidate (Cha), Knowledge (dungeoneering) (Int), Knowledge (local) (Int), Perception (Wis), Profession (Wis), Ride (Dex), Sense Motive (Wis), and Swim (Str).
- Skill Points Per Level: 4 + Intelligence modifier.
Class Features
All of the following are features of the Brawler class.Brawler’s Cunning (Ex)
If the brawler’s Intelligence score is less than 13, they count as 13 for the purpose of meeting the prerequisites of Combat Feats.Martial Flexibility (Ex)
A brawler can take a Move Action to gain the benefit of a combat feat they don’t possess. This effect lasts for 1 minute. The brawler must meet all the feat’s prerequisites. They may use this ability a number of times per day equal to 3 + 1/2 their brawler level (minimum 1). The brawler can use this ability again before the duration expires in order to replace the previous combat feat with another choice. If a combat feat has a daily use limitation (such as Stunning Fist), any uses of that combat feat while using this ability count toward that feat’s daily limit. At 6th level, a brawler can use this ability to gain the benefit of two Combat Feats at the same time. They may select one feat as a Swift Action or two feats as a Move Action. They may use one of these feats to meet a prerequisite of the second feat; doing so means that they cannot replace a feat currently fulfilling another’s prerequisite without also replacing those feats that require it. Each individual feat selected counts toward their daily uses of this ability. At 10th level, a brawler can use this ability to gain the benefit of three Combat Feats at the same time. They may select one feat as a Free Action, two feats as a Swift Action, or three feats as a Move Action. They may use one of the feats to meet a prerequisite of the second and third feats, and use the second feat to meet a prerequisite of the third feat. Each individual feat selected counts toward their daily uses of this ability. At 12th level, a brawler can use this ability to gain the benefit of one combat feat as an Immediate Action or three Combat Feats as a Swift Action. Each individual feat selected counts toward their daily uses of this ability. At 20th level, a brawler can use this ability to gain the benefit of any number of Combat Feats as a Swift Action. Each feat selected counts toward their daily uses of this ability.Martial Training (Ex)
At 1st level, a brawler counts their total brawler levels as both Fighter levels and Monk, Astoran levels for the purpose of qualifying for feats. They also count as both a Fighter and a Monk, Astoran for feats and Magic Items that have different effects based on whether the character has levels in those classes (such as Stunning Fist and a monk’s robe). This ability does not automatically grant feats normally granted to fighters and monks based on class level, namely Stunning Fist.Unarmed Strike
At 1st level, a brawler gains Improved Unarmed Strike as a bonus feat. A brawler may attack with fists, elbows, knees, and feet. This means that a brawler may make unarmed strikes with their hands full. A brawler applies their full Strength modifier (not half ) on damage rolls for all their unarmed strikes.
Usually, a brawler’s unarmed strikes deal lethal damage, but they can choose to deal nonlethal damage instead with no penalty on their attack roll. They have the same choice to deal lethal or nonlethal damage while grappling.
A brawler’s unarmed strike is treated as both a Manufactured Weapon and a Natural Weapon for the purpose of spells and effects that modify either manufactured weapons or natural weapons.
A brawler also deals more damage with their unarmed strikes than others, as shown on the Brawler class table, above. The unarmed damage values listed on that table are for Medium brawlers. A Small brawler deals less damage than the amount given there with their unarmed attacks, while a Large brawler deals more damage; see the following table.
Table: Small/Large Brawler Unarmed Damage
Level | Damage (Small) | Damage (Large) |
---|---|---|
1st-3rd | 1d4 | 1d8 |
4th-7th | 1d6 | 2d6 |
8th-11th | 1d8 | 2d8 |
12th-15th | 1d10 | 3d6 |
16th-19th | 2d6 | 3d8 |
20th | 2d8 | 4d8 |
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