Daghdha
Daghdha, also known as Dagdha, Eochaid Ollathair, or the Daghdha as a sign of respect for his station, is an interloper deity of weather who originates from another plane of existence and is the head of the Tuatha De Danann pantheon.
Description
Daghdha was fond of his avatar taking the form of a shabbily or comically dressed man, tall in stature, often wearing a very short tunic and acting in an uncouth manner.Daghdha possessed a magical cauldron that he could summon forth at any time. From this cauldron he was able to brew any non-magical liquid or food and pull forth any object he desired. It was practically bottomless and it only worked for him or those he favored.
He also possessed a sentient harp that spoke Common and could cast the control weather spell.
In terms of weaponry, Daghdha had a magical club whose ends each casted an effect on a creature upon being touched to them. The large end casted an effect similar to death spell, while the small end casted an effect similar to raise dead. In the latter case, he could restore to life a creature regardless of how long they had been dead for and only required a portion of their body to do so. When it came to combat, he always wielded this club.
Personality
Daghdha is a rather cheerful and carefree man, not above using trickery to get his way. He delights in playing the role of buffoon and trickster. Despite this and being a chaotic good-aligned power, he is rather neutral in nature and is in large part responsible for his pantheon's famed neutrality. He has a better idea than any other where his pantheon should be headed than people are likely to give him credit for.\r\r
On worlds other than Toril, he is known to send his avatar to the scenes of an impending battle and sway crucial female figures to his worshipers' side. He also sends it during times of pestilence or crop failure to set things right.
Divine Realm
Daghdha lives within the Outlands, in the divine realm of Tir na Og. His own divine realm within Tir na Og is known as Mag Mell or the Field of Happiness. It is a land of rolling farmlands and woodlands, which seamlessly transition from one another. At the center of the realm is the Grove of Daghdha, where his mystical cauldron rests when not summoned by him. He occasionally manifests within the grove and holds court there.The petitioners on his realm always get along well and live carefree lives, living in rural contentment. Working when they feel like it and playing when they don't.
Activities
Primarily concerned for the general welfare of the Celtic pantheon's gods and their worshipers, Daghdha takes any opportunity he has to improve the pantheon's standing. He also does his best to keep the peace between his pantheon's members and the rest of the multiverse.Worshippers
The priests of his faith wore a kilt and knit cap as part of their priestly vestments, while his druids were expected to dress in ways considered unorthodox that were liable to draw attention to themselves. His priests had access to the nature and trickery domains. His druids particularly had access to the heroes' feast spell and could accurately predict the weather a week in advance.The druids of his faith generally kept to themselves, gathering only to perform important ceremonies, typically within forest groves. The druids were chiefly responsible for creating standing stones, which intensified their magic powers and allowed them to keep track of the seasons.
He was one of many nature deities commonly worshiped by the Sign of One.
Relationships
Because of his love for playing the buffoon and trickster, some thought he wasn't a responsible man. But this same behavior endeared him to many and made him a fervent friend of most trickster deities from other pantheons, such as Erevan Ilesere and Garl Glittergold. He often played tricks with and on the group of trickster deities he was friends with. He even was supportive of the Gnome pantheon as a whole, to which Garl Glittergold was a member, appreciating their humor and being likely to protect them against harms put forth by other deities.He had cordial relations with the Norse power Frey.
Morrigan, the goddess of war in the Celtic pantheon, sometimes called Daghdha a coward for so often making peace with other pantheons.
Outside of the Celtic pantheon, he was typically an enemy of those who were sternly serious and humorless, such as Ramman and Zeus. Daghdha considered Zeus and his Olympian pantheon as a whole to be rivals of him and his pantheon, feeling that they were full of themselves and no match for his crew, though he had no issues with the Olympian god known as Hermes. Daghdha and Zeus often sent out agents or avatars to sabotage the other. Some speculated that their simmering feud could erupt into all-out war at some day.
History
Daghdha was incredibly ancient, predating many deities within his pantheon.Around the time of the rise of Netheril, a wave of planar immigrants came from another world and settled on Toril. One of these groups of people came from a rugged land with a culture tied to nature, the sea, and the warrior history of Daghda. They brought along with them their own style of society and faiths, the worship of Celtic deities.
Daghdha
Intermediate deity
Basic Information
Titles
The Dozen King
Pantheons
Attributes
Alignment
Chaotic Good
Symbol
A Celtic shield
Realm
Portfolio
Crops, Weather
Following
Worshippers
Druids
Alignments
LG, NG, CG
Domains
Favored Aspects
Colors
Earth
Children
Comments