Death Domain

You can cause the living to bleed at a touch, and find comfort in the presence of the dead.  

Granted Powers

Bleeding Touch (): As a melee Touch Attack, you can cause a living creature to take 1d6 points of damage per round. This effect persists for a number of rounds equal to 1/2 your Cleric level (minimum 1) or until stopped with a DC 15 Heal check or any spell or effect that heals damage. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.   Death’s Embrace (Ex): At 8th level, you heal damage instead of taking damage from channeled negative energy. If the channeled negative energy targets Undead, you heal hit points just like Undead in the area.  

Domain Spells

1st—Cause Fear, 2nd—Death Knell, 3rd—Animate Dead, 4th—Death Ward, 5th—Slay Living, 6th—Create Undead, 7th—Destruction, 8th—Create Greater Undead, 9th—Wail of the Banshee.  

Alternate Domain Powers

Necrotic Tending (): You can touch an Undead creature or area affected by a haunt as a Standard Action, restoring 1d8 hit points + 1 for every 2 Cleric levels you have. This ability has no effect on other creatures. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. This replaces the bleeding touch domain power of the Death domain.  

Alternate Domain Spells

3rd-level: Replace Animate Dead with Speak with Dead. 6th-level: Replace Create Undead with Antilife Shell. 8th-level: Replace Create Greater Undead with Symbol of Death.  

Subdomains

Subdomains are more focused than domains, replacing some of the domain's spells and powers with new ones. Subdomains may be chosen in place of a domain if the character is eligible for it.  

Murder

Replacement Power

The following granted power replaces the death’s embrace power of the Death domain.   Killing Blow (Su): At 8th level, weapons you use become infused with the power of death. Whenever you confirm a critical hit with a melee or ranged weapon, your attack deals an additional amount of bleed damage equal to half your Cleric level. You can use this ability once per day at 8th level, plus one additional time per day for every four levels beyond 8th.  

Replacement Domain Spells

3rd—Keen Edge, 5th—Suffocation, 9th—Suffocation, Mass.    

Plague

Replacement Power

The following granted power replaces the death’s embrace power of the Death domain.   Touch of Virulence (Su): As a Standard Action, you can touch a Diseased creature and exacerbate its condition. If it fails a Fortitude Save (DC = 10 + 1/2 your Cleric level + your Wisdom modifier), the creature takes damage as though it had failed its Fortitude Save against the disease and any remaining onset time for the disease ends. You can use this ability once per day at 8th level, plus one additional time per day at 14th level and 20th level.  

Replacement Domain Spells

1st—Ray of Sickening, 3rd—Contagion, 6th—Plague Storm, 8th—Horrid Wilting.    

Psychopomp

Psychopomps are a race of neutral Outsiders.  

Replacement Power

The following granted power replaces the death’s embrace ability of the Death domain.   Spirit Touch (Su): At 6th level, as a Swift Action, you can give your natural weapons or any weapons you wield the ghost touch weapon special ability. You can use this power a number of rounds per day equal to your Cleric level. These rounds need not be consecutive.  

Replacement Domain Spells

3rd—Chain of Perdition, 6th—Planar Ally (psychopomps only), 8th—Trap the Soul.    

Undead

Replacement Power

The following granted power replaces the bleeding touch power of the Death domain.   Death’s Kiss (Su): You can cause a creature to take on some of the traits of the Undead with a melee Touch Attack. Touched creatures are treated as Undead for the purposes of effects that heal or cause damage based on positive and negative energy. This effect lasts for a number of rounds equal to 1/2 your Cleric level (minimum 1). It does not apply to the Turn Undead or Command Undead feats. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.  

Replacement Domain Spells

2nd—Ghoul touch, 4th—Enervation, 9th—Energy Drain.

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