Rokurokubi
This peasant woman sprouts a grotesquely long neck that coils about like a snake, with razor-sharp teeth filling her gaping maw.
Rokurokubi (CR 14)
Medium Monstrous HumanoidAlignment: Lawful Evil
Initiative: +10
Senses: Darkvision 60 feet; Perception +21
Aura: nightfall (15 feet)
Speed: 30 feet
Space: 5 feet
Defense
Armor Class: 28, touch 16, flat-footed 22 (+6 Dex, +12 natural)Hit Points: 195 (17d10+102)
Saving Throws: Fort +11, Ref +16, Will +13
Damage Reduction: 5/cold iron
Immunity: sleep
Spell Resistance: 25
Offense
Melee: bite +24 (2d6+4/19-20 plus rokurokubi's curse), 2 claws +23 (1d6+4)Reach: 5 feet (20 feet with bite)
Special Attacks: elongate neck, rokurokubi's Curse
Spells Known (CL 12th; Concentration +17):
- 6th (3) - Permanent Image (DC 21)
- 5th (6) - Feeblemind (DC 20), Nightmare (DC 20)
- 4th (7) - Charm Monster (DC 19), Confusion (DC 19), Locate Creature
- 3rd (7) - Dispel Magic, Fly, Keen Edge, Wind Wall
- 2nd (7) - Ghoul touch (DC 17), Invisibility, Knock, Touch of Idiocy
- 1st (8) - Charm Person (DC 16), Disguise Self, Obscuring Mist, Shocking Grasp, Sleep (DC 16)
- 0 (at will) - Arcane Mark, Detect Magic, Detect Poison, Ghost Sound (DC 15), Mage Hand, Message, Open/Close, Prestidigitation, Read Magic
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
18 (+4) | 23 (+6) | 22 (+6) | 15 (+2) | 12 (+1) | 21 (+5) |
CMB +21
CMD 37
Feats: Combat Casting, Combat Reflexes, Deceitful, Improved Critical (bite), Improved Initiative, Iron Will, Weapon Finesse, Weapon Focus (bite)
Skills: Bluff +26, Climb +24, Disguise +26, Intimidate +25, Perception +21, Stealth +26
Languages: Aklo, Common
Special Qualities: no sleep
Special Abilities
Elongate Neck (Ex)
A rokurokubi can stretch her neck from a normal human length up to 20 feet, giving her reach with her bite attack and threatening all squares within that range.Nightfall Aura (Su)
A rokurokubi can create an aura of darkness and silence (CL 12th) with a radius of 15 feet. The rokurokubi is immune to the effects of her aura, and can activate or suppress this ability as a free action. These aura effects can be dispelled as if they were spells.No Sleep (Ex)
A rokurokubi does not need to sleep and is immune to all sleep effects.Rokurokubi's Curse (Su)
Bite-injury; save Will DC 23; frequency 1 day; effect 1 Cha damage and permanently silenced after 4 Cha damage. Fully healing the Cha damage cures the silence. The save DC is Charisma-based.Spells
A rokurokubi casts spells as a 12th-level sorcerer.Ecology
Environment: Any RuinsOrganization: solitary, pair, or harem (3-6)
Treasure: standard
A rokurokubi is an evil hag-like creature who seeks to spread as much mayhem and despair as possible. Her skin ranges in hue from pale blue to muted green, so to disguise herself she must cover up her flesh with makeup and clothing, and retract her neck so it is no longer than a human's.
A rokurokubi can mate with almost any male humanoid, monstrous humanoid, or humanoid-shaped creature. Her offspring is always a rokurokubi. The mate is usually devoured once the rokurokubi tires of his presence.