Tiger Nomads Organization in Asyur | World Anvil

Tiger Nomads

The Tiger Nomad's, properly known as the Chakyik Horde, is a nation in the Plains of Ash. They consist of tribes of nomadic horsemen who live in the Icemist Terrace.

Geography

The lands of the Tiger Nomad's are located on a western shelf of the Plains of Ash. They are bordered by the Barrier Peaks to the north/north-west, the Dark-Barrier Peaks to the south/south-west, Longman's Hill to the east, the Stark Valley to the north-east, and the Yucha Valley to the south-east.

Population

As of 851 SE, the estimated population (by Starbo) of the Tiger Nomads totaled 93,000 persons, the overwhelming majority (93%) being humans. Halflings, elves, and other humanoids make up the remainder of the population.

Religion

The most popular deities among the Nomads are Aerdrie Faynya, Sehanine Moonbow, and Selûne.

Languages

The most widely-spoken languages amongst the Nomads are Common and Elvish.

Government

The Tiger Nomad's do not have a formal system of government. The numerous nomadic clans are loosely ruled by the most powerful noble of the royal clan. The current head-of-state of the Tiger Nomads is the Unvanquishable Tiger Lord, Ståle Kielland, of the Chakyik Hordes.

Foreign Relations

Agriculture & Industry

Bonus Resources

Bonus resources are the most frequently found type of resource, and they are the most versatile in a strategic sense. They provide food, production, or money, benefiting a nearby city, and they can be improved for even greater benefits.
  • Copper (+2 money) (mining) (mine)
  • Deer (+1 production) (animal husbandry) (camp)
  • Sheep (+1 food) (animal husbandry) pasture)
  • Stone (+1 production) (masonry) (quarry)
  • Wheat (+1 food) (pottery) (farm)

Luxury Resources

Luxury resources are commodities highly prized by Citizens, and their availability helps increase Citizen happiness by granting Amenities. Most Luxury Resources are provided by the land, and you can access them by improving a hex/tile that contains the resource or even founding a settlement on it (provided you've access to the technology necessary to improve it). Some, however, are exclusive products of specific city-states and may only be obtained via them. Yet others are the lifework of Great Merchants, who you will need to attract to your settlements in order to access the resource.  
  • Diamonds (+3 money) (mine)
  • Furs (+1 food, +1 money) (camp) (+1 food and +1 production with camp and Elven Pantheon)
  • Marble (+1 culture) (quarry)
  • Silver (+3 money) (mine)
 

Artifacts/Archaeology

Archaeology deals with Artifacts that are extracted from Antiquity Sites and Shipwrecks using Archaeologists and then taken to Archaeological Museums. These Artifacts can be kept for Culture and tourism bonuses, or traded with other civilizations.
  • Antiquity Site (Ancient Era)(Classical Era)(Medieval Era) (may be excavated by Archaeologists to produce Artifacts.)

Strategic Resources

Strategic resources re those that are important from a military standpoint. They also provide some bonuses, but more importantly, when the relevant hex/tile improvement is built on them, they provide access to vital materials which allow you to build important military units.
  • Horses (+1 production, +1 food) (pasture)
  • Iron (+1 science) (mine)
  • Coal (+2 production) (mine)
  • Oil (+3 production) (oil well)
  • Uranium (+2 production) (mine)
Type
Geopolitical, Nomadic tribe
Capital
Alternative Names
Chakyik Horde
Formation Type
Training Level
Professional
Government System
Tribalism
Economic System
Barter system
Official State Religion
Location
Official Languages

Allies, Declared Friends

Diplomatic Agreements

Open Borders
Trading
Research Agreement
Defensive Pact
Alliance

Relationship Log

Satisfying each others agendas.
Sending a delegation or establishing an embassy. (+3)
Offering a favorable trade. (+2)
Making an Open Borders agreement. (+3)
Having the same Government type.
Fulfilling a diplomatic promise you made to them.
Fighting a common enemy.
Declaring Friendship.
Making an Alliance. 

Unfriendly

Diplomatic Agreements

Joint War
Trading

Relationship Log

Making an unfavorable first impression. (-2)
Sending a delegation or establishing an embassy. (+3)
Offering a favorable trade. (+2)
Fighting a common enemy.
Moving military units near their borders persistently. (-2)
Settling in lands they consider theirs. (-3)
Having a different Government.

Unfriendly

Diplomatic Agreements

Open Borders
Trading

Relationship Log

Making an unfavorable first impression. (-1)
Offering a trade route. (+2)
Moving military units near their borders persistently. (-2)
Having a different Government.
Settling in lands they consider theirs. (-3)
Fulfilling a diplomatic promise you made to them. (+3)
Making an Open Borders agreement. (+3)
Fighting a common enemy.
Being Friends or Allies with a third party they're also Friends with.

Unfriendly

Diplomatic Agreements

Open Borders
Trading

Relationship Log

Making an unfavorable first impression. (-1)
Offering a trade route. (+2)
Moving military units near their borders persistently. (-2)
Having a different Government.
Settling in lands they consider theirs. (-3)
Fulfilling a diplomatic promise you made to them. (+3)
Making an Open Borders agreement. (+3)
Fighting a common enemy.

Unfriendly

Diplomatic Agreements

Open Borders
Trading

Relationship Log

Making an unfavorable first impression. (-1)
Offering a trade route. (+2)
Moving military units near their borders persistently. (-2)
Having a different Government.
Settling in lands they consider theirs. (-3)
Fulfilling a diplomatic promise you made to them. (+3)
Making an Open Borders agreement. (+3)
Fighting a common enemy.

At War

Diplomatic Agreements

Warmongering
Grievances

Relationship Log

Warmongering/Grievances. (Repeated Offense)
Moving Military Units Near Their Borders Persistently. (-20) (Repeated Offense)
Having A Different Government.
Denouncing. (Repeated Offense)
Performing An Espionage Mission Against Them, And Getting Caught. (-50). (Repeated Offense)

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