Medium Human, Paladin(4), Lawful Good
Masterwork Longsword. Melee Weapon Attack: 1d20+7 to hit, reach 5 ft., one target. Hit: 6 1d8+2 or 7 1d10+2 slashing damage. Crit on 19-20: 10 2d8+2 or 12 2d10+2 slashing damage.
Mighty Composite Longbow. Ranged Weapon Attack: 1d20+4 to hit, range 110 ft., one target. Hit: 6 1d8+2 piercing damage. x3 Crit chance.
Smite Evil (1/day, +3 to hit, +4 damage). Once per day, Xaod the paladin may attempt to smite evil with one normal melee attack. He adds his Charisma bonus (+3) to his attack roll and deals 1 extra point of damage per paladin level (+4). If Xaod accidentally smites a creature that is not evil, the smite has no effect, but the ability is still used up for that day.
Channel Divinity: Turn Undead (10/day). Xaod has the supernatural ability to turn undead. As an action, Xaod presents his holy Symbol and speak a prayer censuring the Undead. Each Undead that can see or hear him within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.
A turned creature must spend its turns trying to move as far away from Xaod as it can, and it can't willingly move to a space within 30 feet of him. It also can't take Reactions. For its action, it can use only the Dash action or try to Escape from an Effect that prevents it from moving. If there's nowhere to move, the creature can use the Dodge action.
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