BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Session 23 - Housekeeping

General Summary

Ronove turns to the group, his eyes widen in fear.   "You have come to kill this one?" he questions, "Ronove will not let himself die so easily."   Launching two fireballs at the group, he picks up Roger satchel and jumps into a portal of his own creation. The group jumps after him knowing that Roger's satchel hold many important items, and fearing what a fully powered demon could do to the world.   For a few minutes the group is blinded by the light of the sun. When their eyes adjust, they find themselves in a small town, the smell of the sea hangs in the air. It doesn't take long to realize that they are home, Sandpoint. The houses in this portion of town all bear the mark of Lamashtu, and soon Dove appears before them and ushers them into her house. She informs them of the things that have changed since they left. The wizards have retreated to their tower and hired a few dozen mercenaries to defend them. Fenrir's Adventurers have taken to paroling the town and nearby forests. Finally, a brood of Goblins have taken to Lamashtu worship and moved into the town.   Across town, Drag, now recovered from his injuries in Gemspire, enjoys the nice day. Behind him, Ghostclaw slips a sack of coins into his pocket.   "You aren't worth much," the ranger laughs, showing Drag the wanted poster.   Radolf finds Ghostclaw. He informs him that since they left Seo-Song, Roger died protecting The Evertree.   The rest of the group sees Ghostclaw and Drag, and a decision is made to go to The Old Light. Only five spellcasters are needed to root out the demon general, and Volos is one.   Myles, as angry as usual, guards the door to ancient building. He refuses entry as long as they refuse to hand over Volos for trial. Ghostclaw steals his dagger, and tells him he will get it back upon meeting with Omarim.   Meanwhile, Fenrir meets with some of his men and enters the Sandpoint Inn. An elfish mercenary named Saphielle sits at one of the tables drinking grog. The up-and-coming bounty hunter recognized her as one of his marks. A small fight ensues, and soon Saphielle is dragged in chains to the hold of The Seawolf.   Iva greets the members of the group as they board the ship. She sends away Ayrton, who is trying to sell her a cannon, and updates them on the state of the ship. Upon hearing a good report, Ghostclaw gives her a bonus.   Wilvert runs into an old friend, Farwin. The gnome barricades the door of a barn, and when questioned, claims his lion Lucy has some bad indigestion, and should be left alone.   Back from his meeting with the wizards, Myles finally allow the group entry to The Old Light. Inside, they only find Omarim and Sluk. Anaxis has been comatose since her last vision, Trixon has left the tower entirely, and Zubarin has been acting as the wizards envoy to The Phoenix Army in Jura. Two spellcasters short they decide they should first try to find a way to wake Anaxis up.   Wilvert suggests they visit Daisy at The Mossy Rock. She tells them that Anaxis' sleep is a side effect of the visions, and while the herb that will wake her up is very rare, a man living outside of town named Ridner.   While Ghostclaw goes to visit his druid friend, Wilvert inadvertently befriends a feral goblin named Gleb. Quickly annoyed at his new friend, the gnome then drugs him and feeling badly about it, gets him a room at the Sandpoint Inn.   At Ridner's house, Ghostclaw finds the herb he was looking for, and also Trixon. The young wizard has realized that his order care little for knowledge and more for power. He decides to study magic on his own and leave the Magus Magnificat. Ghostclaw and Volos convince him to help them find the demon general, and his friendship with Anaxis wins him over.   Reentering Sandpoint, a portal opens up and Zubarin appears. The group heads to the The Old Light and wake Anaxis up, giving them six mages to work with. Ghostclaw convinces Omarim to help with the ritual, but gets the sense that the aged wizard fears Sluk.   As the ritual begins, four lights begin to form in the air. Two weak lights fly over Amon and Radolf's head. One strong light flies out of town, the other stops right before Terry. Ghostclaw, Skara, and Volos all spring into action. With a flick of his wrist, the bard plays a haunting note freezing the three in their tracks, another strum causes the wizards to pass out.   "You are one of the demon generals?" Wilvert asks, "Why have you been helping us?"   "Remember who I was," Terry begins, "a human corrupted, forced to serve the demon lord. My power has grown, I've harnessed it, used it. Now I can resist him, that power should be mine, but I can't do it alone. Help me. Destroy the demon lord with me, and I will return to the demon realm with all his minions as their new god."   Terry sends a fireball to destroy the demon tome, before opening a portal and stepping through.   With that, the group regains control of their bodies and the wizards wake up. Returning to the Sandpoint Inn, they find two letters waiting for Skara and Volos. Quickly reading his, the sorcerer tucks his letter away. Skara shares his with the group. It asks him to come to Crotola and aid House Mortling. They suspect that House Kernwith is in league with demons, and asks them to investigate. They decide to leave the following morning.
Report Date
14 Dec 2019
Primary Location

Remove these ads. Join the Worldbuilders Guild

Comments

Please Login in order to comment!