Hobgoblin Species in Avalor | World Anvil
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Hobgoblin

Martial Culture

  War is the lifeblood of hobgoblins, as decreed by their creator, Bane. Its glories are the dreams that inspire them. Its horrors don't feature in their nightmares. Cowardice is more terrible to hobgoblins than dying, for they carry their living acts into the afterlife. A hero in death becomes a hero eternal.   Young hobgoblins start soldiering when they can walk and heed the mustering call as soon as they can wield their weapons capably. Every legion in the hobgoblins' entire society forever stands prepared for war. The Krulan Empire, now the driving force of the Xvimnian Alliance, is the largest hobgoblin nation in the world and feared across the Eastern Hemisphere for its military might and strategic cunning.  

Brutal Civility

  Hobgoblins hold themselves to high standards of military honor. The race has a long history of shared traditions, recorded and retold to keep the knowledge fresh for new generations. When hobgoblins aren't waging war, they farm, they build, and they practice both martial and arcane arts.   These trappings of civil society do little to conceal an underlying brutality that hobgoblins practice on each other and perfect upon other races. Punishment for infractions of hobgoblin law are swift and merciless. Beauty is something hobgoblins associate only with images of conflict and warfare.   The iron grip their philosophy holds on their hearts blinds hobgoblins to the accomplishments of other peoples. Hobgoblins have little appreciation or patience for art. They leave little space for joy or leisure in their lives, and thus have no reserves of faith to call upon when in dire straits  

Honor Bound, By Glory Crowned

  As in any strict military hierarchy, every hobgoblin in a legion has a rank, from their warlords down through a cadre of officers to the soldiers that make up most of its number. Advancement in rank comes as a result of attaining glory, but for the achievement to mean anything, a hobgoblin must abide by the race's code of honor in doing so.   Glory can be earned by discovery of great resources (such as finding a new vein of iron or a powerful magic item), by fine performances (writing and performing a great ballad about the legion), by designing and constructing a great defense or monument, and through other means. But the greatest respect is reserved for those who earn their glory in battle. In theory, the fortunes of war can elevate the lowest-ranking banner in a legion to the highest status. In practice, warlords are careful to position themselves and their banners to claim the greatest victories in any conflict, and they portion out opportunities and responsibilities to other banners as politics dictate.   Each hobgoblin legion has a distinct code of honor and law, but all follow a few general precepts that are at the heart of the hobgoblin honor system.   Follow Orders. Carrying out orders without question is critical on the battlefield, and hobgoblins follow this dictum in peaceful times as well in order to maintain stability in their society. Hobgoblins don't shrink from following orders that they know will result in death if the act will bring glory to the banner or the legion.   Honor the Gods. Hobgoblin nations give regular recognition to their creator, the Strife Emperor. Idols, as well as standards and flags with his image or symbol, receive a bow or salute at all times except emergencies. Of course, Bane's call to conquest is always answered.   Suffer nor Give Insult. As befits their warlike nature, hobgoblins believe that any insult demands a response. Suitably (and somewhat ironically), the outward politeness and civility that they demonstrate among each other enables them to avoid conflicts in daily life. This same form of "courtesy" is often extended to other races the hobgoblins have dealings with, much to the outsiders' surprise. When such respect isn't reciprocated, though, relations can swiftly deteriorate.   Reward Glorious Action. Hobgoblins never deny advancement in status to a banner that has earned it, nor do they withhold higher rank from a deserving individual. If a banner attains great glory in battle but is nearly destroyed, the handful of members who remain are welcomed into another banner, taking their banner's name and colors along with them, and assuming places of leadership in the group. Uphold the Legion. Hobgoblins care more for the survival of their legion than they do for others of their own kind. Two legions might battle over territory, resources, or power, or out of simple pride. Such a feud can continue over generations in an ongoing cycle of retribution. Each legion has a list of grievances against any others it knows about, and any legions meeting for the first time view each other with immediate hostility. Only a truly great warlord can force legions to work together as an army if Bane has not called forth a host.  

Hobgoblin Traits

  A hobgoblin character has the following racial traits.   Ability Score Increase. Your Constitution score increases by 2 , and your Intelligence score increases by 1.   Age. Hobgoblins mature at the same rate as humans and have lifespans similar in length to theirs.   Alignment. Hobgoblins adhere to a strict code of honor and a rigid idea of martial discipline. Most are lawful, tending toward harsh enforcement of their laws.   Size. Hobgoblins are between 5 and 6 feet tall and weigh between 150 and 200 pounds. Your size is Medium.   Speed. Your base walking speed is 30 feet. Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.   Martial Training. You are proficient with two martial weapons of your choice and with light armor.   Saving Face. Hobgoblins are careful not to show weakness in front of their allies, for fear of losing status. If you miss with an attack roll or fail an ability check or a saving throw, you can gain a bonus to the roll equal to the number of allies you can see within 30 feet of you (maximum bonus of +5). Once you use this trait, you can't use it again until you finish a short or long rest.   Languages. You can speak, read, and write Common and Goblin.
Genetic Ancestor(s)
Lifespan
Less than a century
Average Height
5'0"-6'0"
Average Weight
150-200 lbs

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